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Aquatics
http://thefarwilds.com/forum/viewtopic.php?f=2&t=475
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Author:  doiron [ Tue Dec 30, 2008 6:14 am ]
Post subject:  Aquatics

Aquatics state that they are destroyed if they end the round on land, however they currently take 2 hp damage at the end of the round if they're teleported onto land.

Author:  MistStlkr [ Tue Dec 30, 2008 6:31 am ]
Post subject:  Re: Aquatics

LOL. My guess is that this is a byproduct of changing the water damage on land creatures. I would postulate that the mechanic was a tag on the creature that said whether it was a land or a water creature and that it died if it ended on the other.... they changed the died part and forgot about the effect that would have on water creatures. LOL... good catch.

Author:  doiron [ Tue Dec 30, 2008 3:35 pm ]
Post subject:  Re: Aquatics

ya. it would be different if they could actually move on land and return to the water, but they can't so they just sit there till they die.

Author:  MistStlkr [ Tue Dec 30, 2008 5:11 pm ]
Post subject:  Re: Aquatics

It works... think of a beached whale :-P

Author:  RedFlag [ Tue Dec 30, 2008 7:18 pm ]
Post subject:  Re: Aquatics

MistStlkr wrote:
It works... think of a beached whale :-P


Think of a beached whale with a damned arbalest attached to its blowhole. It needs to change back.

Author:  chiaone [ Wed Dec 31, 2008 12:18 pm ]
Post subject:  Re: Aquatics

An arbalest? :) Dude, could you have picked a more obscure weapon? That was kind of awesome.

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