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doiron
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Post subject: autodraw Posted: Wed Feb 04, 2009 1:26 am |
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Joined: Sun Nov 02, 2008 10:04 pm Posts: 348
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This may or may not be a bug, but people should be aware of it. It's happened to me in various settings and decks.
Assume you have 1 domain, which is your default domain/building base, say a graveyard. You've also got some dank pits in your deck (base, with 1 domain casting requirement). If you that graveyard gets taken out, the game will see that you're missing a base and put the first pit or graveyard next to draw. However, it does this before it realizes you lost that 1 domain which is necessary to cast the pit. So you'll usually wind up with a pit and no domain to cast it and then have to wait another turn to get your graveyard/other domain building so that you can start casting things again.
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Altren
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Post subject: Re: autodraw Posted: Wed Feb 04, 2009 1:34 am |
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Lead Developer |
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Joined: Mon Mar 31, 2008 9:55 pm Posts: 716 Location: Moscow, Russia
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Looks like a bug. Actually you draw new card (and autodraw too) at start of round when your building already destroyed and if you have no bases autodraw should give you playable base.
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doiron
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Post subject: Re: autodraw Posted: Sun Feb 08, 2009 11:51 pm |
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Joined: Sun Nov 02, 2008 10:04 pm Posts: 348
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Ok, so this is getting kinda annoying.. It's been a while since I've played another kind of deck, so I don't know if it applies universally. but I do know that when a vapor mahal destroys itself it treats it like you still have the domain for autodraw purposes. so you get the have-to-wait-two-turns thing to pull a domain building
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