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[ 4 posts ] |
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angelatheist
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Post subject: Bugs and corrections to be fixed Posted: Mon Mar 30, 2009 12:23 pm |
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Joined: Mon Mar 02, 2009 11:00 am Posts: 150
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If you are using the action queue and you select something during the other person's turn but it becomes your turn before you do anything with it, it becomes unselected but it still looks like its selected.
In the how to play section of the main site:
Player status->Glory: here it says 10 glory to win
action queueing/commands: looks like action queues are supported in flash now
Glossary->Destroy/Dim/Enity/Round: says "Thing", probably means entity
Glossary->corpse/ruin: creatures/buildings also becomes a corpse/ruin on sacrifice (not sure about the ruin on sacrifice since i don't have the cards to test it)
Glossary->Damage Resistance(X)/Upkeep (X): These entries don't seem to be relevant anymore
Glossary->Aquatic: takes 2 damage on land, not destroyed
Glossary->Fear: entry says living, in game fear says non-construct
Glossary: Currently no entries for Armor(X), Desertstride, Lifespan(X) or Salvage
Last edited by angelatheist on Wed Apr 01, 2009 1:59 am, edited 1 time in total.
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angelatheist
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Post subject: Re: things that should be fixed eventually Posted: Wed Apr 01, 2009 1:53 am |
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Joined: Mon Mar 02, 2009 11:00 am Posts: 150
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More bugs: 1.If you are in the army tab and switch from a default army to a new army you can't save it. Current workaround: if you already have an army built you can go to that one then the new army tab or you can do save as with a default army
Autopicker only picks the first card for you, after that you don't get any cards. (I found this out when i missed the first pack of a shark tank draft, still managed to win though)
_________________ ȁ̎̉̈̂̎͋̈́̍n͂͑̿ͥͣ́̓ġͤ͑ͯe͌̓̊ͩ͗̅l̽̓ͬͬͥ̊͗aͣ̔̃ͧ̓̾̾t͊̑̆hͤ͆̓̉̌ͣ̚e̋ͩ͒̈́ĭ̌̒̎ͧ̓̋ͪs̋ͤͧ̅̇̋̎ͫ̂̾ͨ̽̄ͫͯt͒͐̌ͭ̂̃ͪ̽ͣ͗̒ͣ
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jed
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Post subject: Re: Bugs and corrections to be fixed Posted: Wed Apr 01, 2009 1:26 pm |
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Joined: Tue Jan 08, 2008 2:07 am Posts: 1045
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ok thanks. draft bug is fixed.
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angelatheist
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Post subject: Re: Bugs and corrections to be fixed Posted: Tue Apr 21, 2009 8:13 am |
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Joined: Mon Mar 02, 2009 11:00 am Posts: 150
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Another round of bugs/corrections/suggestions
Bugs: Currently I dont have a phantom Great Oak although it is in the sylvan starter deck, I have no idea why.
Cards that have a comma in their name do not work with card links or astridian bazaar, currently effected cards: Hadth, Drill Sergeant; Planar Intersection, Air; Planar Intersection, Fire; Rithig, Titan Pariah
Often when you hit save on an army it will say less than 40 cards, invalid army. I don't know why or what makes this happen.
Corrections: How to Play->Autodraw: section hasn't been updated to to the new autodraw rules (currently you autodraw a domain card necessary to cast whats in your hand)
How to Play->Glossary->Dim: says thing, probably means entity
How to Play->Glossary->Armor(X): also takes less damage from spells/enchantments
How to Play->Glossary->Fear(X): should be can't move not will move, also doesn't mention that they can't move closer if inside the radius
How to Play->Glossary->Hover: is not the same as goose tamer, should be movement cost for valid terrian is 1
How to Play->Glossary: no entries for Salvage, Lifespan(X) or Desertstride
Player Guide->Starter Armies: The link to Roots Arisen takes me to Defenders of Karkzor deck list and the link to Defenders of Karkzor takes me to the Sand & Sea deck list.
Suggestions: In a 2 vs 2 team match spectators can only see what all 4 players can see, it would be much more interesting for spectators if it were things each team could see.
I would also like to be able to say "gg" in the game chat window after my opponent has lost.
_________________ ȁ̎̉̈̂̎͋̈́̍n͂͑̿ͥͣ́̓ġͤ͑ͯe͌̓̊ͩ͗̅l̽̓ͬͬͥ̊͗aͣ̔̃ͧ̓̾̾t͊̑̆hͤ͆̓̉̌ͣ̚e̋ͩ͒̈́ĭ̌̒̎ͧ̓̋ͪs̋ͤͧ̅̇̋̎ͫ̂̾ͨ̽̄ͫͯt͒͐̌ͭ̂̃ͪ̽ͣ͗̒ͣ
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