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Constant Freezing http://thefarwilds.com/forum/viewtopic.php?f=2&t=819 |
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Author: | insidius [ Wed Apr 08, 2009 7:56 am ] |
Post subject: | Constant Freezing |
When I play this game, sometimes my whole system locks up and goes to black screen randomly or the screen just freezes with the graphics still on it during battles. It's highly annoying and I have NO idea what could be causing it. Can you guys help me out? Let me know what info you need and I'll update the post. Thanks. |
Author: | .overlord. [ Wed Apr 08, 2009 9:48 pm ] |
Post subject: | Re: Constant Freezing |
post your log file its located here c:\program files\The Far Wilds\helpers\TheFarWilds.log |
Author: | insidius [ Thu Apr 09, 2009 7:00 am ] |
Post subject: | Re: Constant Freezing |
01:54:09: Creating resource group General 01:54:09: Creating resource group Internal 01:54:09: Creating resource group Autodetect 01:54:09: SceneManagerFactory for type 'DefaultSceneManager' registered. 01:54:09: Registering ResourceManager for type Material 01:54:09: Registering ResourceManager for type Mesh 01:54:09: Registering ResourceManager for type Skeleton 01:54:09: MovableObjectFactory for type 'ParticleSystem' registered. 01:54:09: OverlayElementFactory for type Panel registered. 01:54:09: OverlayElementFactory for type BorderPanel registered. 01:54:09: OverlayElementFactory for type TextArea registered. 01:54:09: Registering ResourceManager for type Font 01:54:09: ArchiveFactory for archive type FileSystem registered. 01:54:09: ArchiveFactory for archive type Zip registered. 01:54:09: FreeImage version: 3.10.0 01:54:09: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details 01:54:09: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2 01:54:09: DDS codec registering 01:54:09: Registering ResourceManager for type HighLevelGpuProgram 01:54:09: Registering ResourceManager for type Compositor 01:54:09: MovableObjectFactory for type 'Entity' registered. 01:54:09: MovableObjectFactory for type 'Light' registered. 01:54:09: MovableObjectFactory for type 'BillboardSet' registered. 01:54:09: MovableObjectFactory for type 'ManualObject' registered. 01:54:09: MovableObjectFactory for type 'BillboardChain' registered. 01:54:09: MovableObjectFactory for type 'RibbonTrail' registered. 01:54:09: Loading library .\RenderSystem_Direct3D9 01:54:09: Installing plugin: D3D9 RenderSystem 01:54:09: D3D9 : Direct3D9 Rendering Subsystem created. 01:54:09: D3D9: Driver Detection Starts 01:54:09: D3D9: Driver Detection Ends 01:54:10: Plugin successfully installed 01:54:10: Loading library .\Plugin_ParticleFX 01:54:10: Installing plugin: ParticleFX 01:54:10: Particle Emitter Type 'Point' registered 01:54:10: Particle Emitter Type 'Box' registered 01:54:10: Particle Emitter Type 'Ellipsoid' registered 01:54:10: Particle Emitter Type 'Cylinder' registered 01:54:10: Particle Emitter Type 'Ring' registered 01:54:10: Particle Emitter Type 'HollowEllipsoid' registered 01:54:10: Particle Affector Type 'LinearForce' registered 01:54:10: Particle Affector Type 'ColourFader' registered 01:54:10: Particle Affector Type 'ColourFader2' registered 01:54:10: Particle Affector Type 'ColourImage' registered 01:54:10: Particle Affector Type 'ColourInterpolator' registered 01:54:10: Particle Affector Type 'Scaler' registered 01:54:10: Particle Affector Type 'Rotator' registered 01:54:10: Particle Affector Type 'DirectionRandomiser' registered 01:54:10: Particle Affector Type 'DeflectorPlane' registered 01:54:10: Plugin successfully installed 01:54:10: Loading library .\Plugin_OctreeSceneManager 01:54:10: Installing plugin: Octree & Terrain Scene Manager 01:54:10: Plugin successfully installed 01:54:10: Loading library .\Plugin_CgProgramManager 01:54:10: Installing plugin: Cg Program Manager 01:54:10: Plugin successfully installed 01:54:10: *-*-* OGRE Initialising 01:54:10: *-*-* Version 1.6.1 (Shoggoth) 01:54:10: Added resource location 'media\3d' of type 'FileSystem' to resource group 'General' 01:54:10: Added resource location 'media\3d\characters' of type 'FileSystem' to resource group 'General' 01:54:10: Added resource location 'media\3d\complex' of type 'FileSystem' to resource group 'General' 01:54:10: Added resource location 'media\3d\complex\res' of type 'FileSystem' to resource group 'General' 01:54:10: Added resource location 'media\3d\fog' of type 'FileSystem' to resource group 'General' 01:54:10: Added resource location 'media\3d\overlays' of type 'FileSystem' to resource group 'General' 01:54:10: Added resource location 'media\3d\particles' of type 'FileSystem' to resource group 'General' 01:54:10: Added resource location 'media\3d\particles\ClaimedWithBlood' of type 'FileSystem' to resource group 'General' 01:54:10: Added resource location 'media\3d\particles\Enchanted' of type 'FileSystem' to resource group 'General' 01:54:10: Added resource location 'media\3d\particles\ErgGeyser' of type 'FileSystem' to resource group 'General' 01:54:10: Added resource location 'media\3d\particles\FireBall' of type 'FileSystem' to resource group 'General' 01:54:10: Added resource location 'media\3d\particles\FluxWell' of type 'FileSystem' to resource group 'General' 01:54:10: Added resource location 'media\3d\particles\NullStone' of type 'FileSystem' to resource group 'General' 01:54:10: Added resource location 'media\3d\particles\PlanarIntersectionAir' of type 'FileSystem' to resource group 'General' 01:54:10: Added resource location 'media\3d\particles\PlanarIntersectionFire' of type 'FileSystem' to resource group 'General' 01:54:10: Added resource location 'media\3d\particles\PlanarRift' of type 'FileSystem' to resource group 'General' 01:54:10: Added resource location 'media\3d\particles\SigvatrsArena' of type 'FileSystem' to resource group 'General' 01:54:10: Added resource location 'media\3d\particles\WanderingWhorl' of type 'FileSystem' to resource group 'General' 01:54:10: Added resource location 'media\3d\terrain' of type 'FileSystem' to resource group 'General' 01:54:10: Added resource location 'media\3d\terrain\brushes' of type 'FileSystem' to resource group 'General' 01:54:10: Added resource location 'media\3d\trees' of type 'FileSystem' to resource group 'General' 01:54:10: Added resource location 'media\3d\water' of type 'FileSystem' to resource group 'General' 01:54:10: Added resource location 'media\battle' of type 'FileSystem' to resource group 'General' 01:54:10: Added resource location 'media\battle\actions' of type 'FileSystem' to resource group 'General' 01:54:10: Added resource location 'media\battle\ai' of type 'FileSystem' to resource group 'General' 01:54:10: Added resource location 'media\battle\ai easy' of type 'FileSystem' to resource group 'General' 01:54:10: Added resource location 'media\battle\cards' of type 'FileSystem' to resource group 'General' 01:54:10: Added resource location 'media\battle\playerstats' of type 'FileSystem' to resource group 'General' 01:54:10: Added resource location 'media\battle\terrain' of type 'FileSystem' to resource group 'General' 01:54:10: Added resource location 'media\battle\terrain\2dterraintypes' of type 'FileSystem' to resource group 'General' 01:54:10: Added resource location 'media\battle\terrain\overlays' of type 'FileSystem' to resource group 'General' 01:54:10: Added resource location 'media\gui' of type 'FileSystem' to resource group 'General' 01:54:10: Added resource location 'media\gui\cards' of type 'FileSystem' to resource group 'General' 01:54:10: Added resource location 'media\gui\rbgui' of type 'FileSystem' to resource group 'General' 01:54:10: Added resource location 'media\gui\rbgui\cursors' of type 'FileSystem' to resource group 'General' 01:54:10: Added resource location 'media\images' of type 'FileSystem' to resource group 'General' 01:54:10: Added resource location 'media\images\cntrimages' of type 'FileSystem' to resource group 'General' 01:54:10: Added resource location 'media\images\counterimages' of type 'FileSystem' to resource group 'General' 01:54:10: Added resource location 'media\images\counters' of type 'FileSystem' to resource group 'General' 01:54:10: Added resource location 'media\images\icons' of type 'FileSystem' to resource group 'General' 01:54:10: Added resource location 'media\images\largeimages' of type 'FileSystem' to resource group 'General' 01:54:10: Added resource location 'media\music' of type 'FileSystem' to resource group 'General' 01:54:10: Added resource location 'media' of type 'FileSystem' to resource group 'General' 01:54:10: Added resource location 'media/3D/OgreCore.zip' of type 'Zip' to resource group 'General' 01:54:10: D3D9 : RenderSystem Option: Video Mode = 1024 x 768 @ 32-bit colour 01:54:10: D3D9 : RenderSystem Option: Allow NVPerfHUD = No 01:54:10: D3D9 : RenderSystem Option: Anti aliasing = None 01:54:10: D3D9 : RenderSystem Option: Floating-point mode = Fastest 01:54:10: D3D9 : RenderSystem Option: Full Screen = No 01:54:10: D3D9 : RenderSystem Option: VSync = No 01:54:10: D3D9 : RenderSystem Option: Rendering Device = NVIDIA GeForce 8800 GTX 01:54:10: CPU Identifier & Features 01:54:10: ------------------------- 01:54:10: * CPU ID: AuthenticAMD: AMD Athlon(tm) 64 X2 Dual Core Processor 6400+ 01:54:10: * SSE: yes 01:54:10: * SSE2: yes 01:54:10: * SSE3: yes 01:54:10: * MMX: yes 01:54:10: * MMXEXT: yes 01:54:10: * 3DNOW: yes 01:54:10: * 3DNOWEXT: yes 01:54:10: * CMOV: yes 01:54:10: * TSC: yes 01:54:10: * FPU: yes 01:54:10: * PRO: yes 01:54:10: * HT: no 01:54:10: ------------------------- 01:54:10: D3D9 : Subsystem Initialising 01:54:10: *************************************** 01:54:10: *** D3D9 : Subsystem Initialised OK *** 01:54:10: *************************************** 01:54:10: CPU Identifier & Features 01:54:10: ------------------------- 01:54:10: * CPU ID: AuthenticAMD: AMD Athlon(tm) 64 X2 Dual Core Processor 6400+ 01:54:10: * SSE: yes 01:54:10: * SSE2: yes 01:54:10: * SSE3: yes 01:54:10: * MMX: yes 01:54:10: * MMXEXT: yes 01:54:10: * 3DNOW: yes 01:54:10: * 3DNOWEXT: yes 01:54:10: * CMOV: yes 01:54:10: * TSC: yes 01:54:10: * FPU: yes 01:54:10: * PRO: yes 01:54:10: * HT: no 01:54:10: ------------------------- 01:54:10: D3D9 : Subsystem Initialising 01:54:10: D3D9RenderSystem::_createRenderWindow "The Far Wilds v1.7", 1024x768 windowed miscParams: FSAA=0 FSAAQuality=0 colourDepth=32 gamma=false useNVPerfHUD=false vsync=false 01:54:10: D3D9 : Created D3D9 Rendering Window 'The Far Wilds v1.7' : 1024x684, 32bpp 01:54:10: D3D9 : WARNING - disabling VSync in windowed mode can cause timing issues at lower frame rates, turn VSync on if you observe this problem. 01:54:10: Registering ResourceManager for type Texture 01:54:10: Registering ResourceManager for type GpuProgram 01:54:10: D3D9: Vertex texture format supported - PF_FLOAT16_RGB 01:54:10: D3D9: Vertex texture format supported - PF_FLOAT16_RGBA 01:54:10: D3D9: Vertex texture format supported - PF_FLOAT32_RGB 01:54:10: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA 01:54:10: D3D9: Vertex texture format supported - PF_FLOAT16_R 01:54:10: D3D9: Vertex texture format supported - PF_FLOAT32_R 01:54:10: D3D9: Vertex texture format supported - PF_FLOAT16_GR 01:54:10: D3D9: Vertex texture format supported - PF_FLOAT32_GR 01:54:10: RenderSystem capabilities 01:54:10: ------------------------- 01:54:10: RenderSystem Name: Direct3D9 Rendering Subsystem 01:54:10: GPU Vendor: nvidia 01:54:10: Device Name: NVIDIA GeForce 8800 GTX 01:54:10: Driver Version: 7.15.11.8122 01:54:10: * Fixed function pipeline: yes 01:54:10: * Hardware generation of mipmaps: yes 01:54:10: * Texture blending: yes 01:54:10: * Anisotropic texture filtering: yes 01:54:10: * Dot product texture operation: yes 01:54:10: * Cube mapping: yes 01:54:10: * Hardware stencil buffer: yes 01:54:10: - Stencil depth: 8 01:54:10: - Two sided stencil support: yes 01:54:10: - Wrap stencil values: yes 01:54:10: * Hardware vertex / index buffers: yes 01:54:10: * Vertex programs: yes 01:54:10: * Fragment programs: yes 01:54:10: * Geometry programs: no 01:54:10: * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0 01:54:10: * Texture Compression: yes 01:54:10: - DXT: yes 01:54:10: - VTC: no 01:54:10: * Scissor Rectangle: yes 01:54:10: * Hardware Occlusion Query: yes 01:54:10: * User clip planes: yes 01:54:10: * VET_UBYTE4 vertex element type: yes 01:54:10: * Infinite far plane projection: yes 01:54:10: * Hardware render-to-texture: yes 01:54:10: * Floating point textures: yes 01:54:10: * Non-power-of-two textures: yes 01:54:10: * Volume textures: yes 01:54:10: * Multiple Render Targets: 4 01:54:10: - With different bit depths: yes 01:54:10: * Point Sprites: yes 01:54:10: * Extended point parameters: yes 01:54:10: * Max Point Size: 8192 01:54:10: * Vertex texture fetch: yes 01:54:10: - Max vertex textures: 4 01:54:10: - Vertex textures shared: no 01:54:10: * Render to Vertex Buffer : no 01:54:10: * DirectX per stage constants: yes 01:54:10: *************************************** 01:54:10: *** D3D9 : Subsystem Initialised OK *** 01:54:10: *************************************** 01:54:10: ResourceBackgroundQueue - threading disabled 01:54:10: Particle Renderer Type 'billboard' registered 01:54:10: SceneManagerFactory for type 'OctreeSceneManager' registered. 01:54:10: SceneManagerFactory for type 'TerrainSceneManager' registered. 01:54:10: Parsing scripts for resource group Autodetect 01:54:10: Finished parsing scripts for resource group Autodetect 01:54:10: Parsing scripts for resource group General 01:54:10: Parsing script null.material 01:54:10: Parsing script Characters.material 01:54:10: Parsing script Actions.material 01:54:10: Parsing script FireCommon.material 01:54:10: Parsing script LightningBolt.material 01:54:10: Parsing script SpellDark.material 01:54:10: Parsing script SpellHard.material 01:54:10: Parsing script SpellSoft.material 01:54:10: Parsing script SummonDL.material 01:54:10: Parsing script SummonMF.material 01:54:10: Parsing script SummonSylvan.material 01:54:10: Parsing script fog.material 01:54:10: Parsing script overlays.material 01:54:10: Parsing script BardsInspiration.material 01:54:10: Parsing script BelligerentDryad.material 01:54:10: Parsing script CorruptingFlux.material 01:54:10: Parsing script ForceFence.material 01:54:10: Parsing script FoulTermiteSwarm.material 01:54:10: Parsing script LoyalWilds.material 01:54:10: Parsing script MisScribedCircle.material 01:54:10: Parsing script particles.material 01:54:10: Parsing script Selected.material 01:54:10: Parsing script Snore.material 01:54:10: Parsing script TheNothing.material 01:54:10: Parsing script WoodlandSpies.material 01:54:10: Parsing script ClaimedwithBlood.material 01:54:10: Parsing script Enchanted.material 01:54:10: Parsing script ErgGeyser.material 01:54:10: Parsing script FireBall.material 01:54:10: Parsing script FluxWell.material 01:54:10: Parsing script NullStone.material 01:54:10: Parsing script PlanarIntersectionAir.material 01:54:10: Parsing script PlanarIntersectionFire.material 01:54:10: Parsing script PlanarRift.material 01:54:10: Parsing script SigvatrsArena.material 01:54:10: Parsing script WanderingWhorl.material 01:54:10: Parsing script OceanWave.material 01:54:10: Parsing script Terrain.material 01:54:10: Parsing script terrainvalid.material 01:54:10: Parsing script trees.material 01:54:10: Parsing script water.material 01:54:10: Parsing script waterDepth.material 01:54:10: Parsing script flash.material 01:54:10: Parsing script Gui.material 01:54:10: Parsing script TimerOverlay.material 01:54:10: Parsing script debugdiamond.material 01:54:10: Parsing script OgreCore.material 01:54:10: Parsing script OgreProfiler.material 01:54:10: Parsing script FireCommon.main.particle 01:54:10: Parsing script FireCommon.small.particle 01:54:10: Parsing script LightningBolt.hit.particle 01:54:10: Parsing script LightningBolt.spark.particle 01:54:10: Parsing script SpellDark.attract.particle 01:54:10: Parsing script SpellDark.ring.particle 01:54:10: Parsing script SpellHard.smoke.particle 01:54:10: Parsing script SpellHard.smokeL.particle 01:54:10: Parsing script SpellHard.smokeR.particle 01:54:10: Parsing script SpellSoft.attract.particle 01:54:10: Parsing script SpellSoft.ring.particle 01:54:10: Parsing script SummonDL.fuzz.particle 01:54:10: Parsing script SummonDL.swirl.particle 01:54:10: Parsing script SummonMF.smoke.particle 01:54:10: Parsing script SummonMF.spark.particle 01:54:10: Parsing script SummonSylvan.glow.particle 01:54:10: Parsing script SummonSylvan.leaves1.particle 01:54:10: Parsing script SummonSylvan.leaves2.particle 01:54:10: Parsing script BardsInspiration.particle 01:54:10: Parsing script BelligerentDryad.particle 01:54:10: Parsing script CorruptingFlux.dust.particle 01:54:10: Parsing script CorruptingFlux.particle 01:54:10: Parsing script CorruptingFlux.sparkle.particle 01:54:10: Parsing script Enchanted.particle 01:54:10: Parsing script FoulTermiteSwarm.particle 01:54:10: Parsing script island.particle 01:54:10: Parsing script LoyalWilds.particle 01:54:10: Parsing script Snore.particle 01:54:10: Parsing script SpellEffect.particle 01:54:10: Parsing script ErgGeyser.particle 01:54:10: Parsing script FireBall.fire.particle 01:54:10: Parsing script FluxWell.particle 01:54:10: Parsing script FluxWell.sparkle.particle 01:54:10: Parsing script FluxWell.streak.particle 01:54:10: Parsing script NullStone.ring.particle 01:54:10: Parsing script Battle.fontdef 01:54:10: Parsing script Ogre.fontdef 01:54:10: Parsing script OgreDebugPanel.overlay 01:54:10: Texture: New_Ogre_Border_Center.png: Loading 1 faces(PF_A8R8G8B8,256x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1. 01:54:10: Texture: New_Ogre_Border.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 01:54:10: Texture: New_Ogre_Border_Break.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1. 01:54:10: Font BlueHighwayusing texture size 512x512 01:54:10: Info: Freetype returned null for character 127 in font BlueHighway 01:54:10: Info: Freetype returned null for character 128 in font BlueHighway 01:54:10: Info: Freetype returned null for character 129 in font BlueHighway 01:54:10: Info: Freetype returned null for character 130 in font BlueHighway 01:54:10: Info: Freetype returned null for character 131 in font BlueHighway 01:54:10: Info: Freetype returned null for character 132 in font BlueHighway 01:54:10: Info: Freetype returned null for character 133 in font BlueHighway 01:54:10: Info: Freetype returned null for character 134 in font BlueHighway 01:54:10: Info: Freetype returned null for character 135 in font BlueHighway 01:54:10: Info: Freetype returned null for character 136 in font BlueHighway 01:54:10: Info: Freetype returned null for character 137 in font BlueHighway 01:54:10: Info: Freetype returned null for character 138 in font BlueHighway 01:54:10: Info: Freetype returned null for character 139 in font BlueHighway 01:54:10: Info: Freetype returned null for character 140 in font BlueHighway 01:54:10: Info: Freetype returned null for character 141 in font BlueHighway 01:54:10: Info: Freetype returned null for character 142 in font BlueHighway 01:54:10: Info: Freetype returned null for character 143 in font BlueHighway 01:54:10: Info: Freetype returned null for character 144 in font BlueHighway 01:54:10: Info: Freetype returned null for character 145 in font BlueHighway 01:54:10: Info: Freetype returned null for character 146 in font BlueHighway 01:54:10: Info: Freetype returned null for character 147 in font BlueHighway 01:54:10: Info: Freetype returned null for character 148 in font BlueHighway 01:54:10: Info: Freetype returned null for character 149 in font BlueHighway 01:54:10: Info: Freetype returned null for character 150 in font BlueHighway 01:54:10: Info: Freetype returned null for character 151 in font BlueHighway 01:54:10: Info: Freetype returned null for character 152 in font BlueHighway 01:54:10: Info: Freetype returned null for character 153 in font BlueHighway 01:54:10: Info: Freetype returned null for character 154 in font BlueHighway 01:54:10: Info: Freetype returned null for character 155 in font BlueHighway 01:54:10: Info: Freetype returned null for character 156 in font BlueHighway 01:54:10: Info: Freetype returned null for character 157 in font BlueHighway 01:54:10: Info: Freetype returned null for character 158 in font BlueHighway 01:54:10: Info: Freetype returned null for character 159 in font BlueHighway 01:54:10: Info: Freetype returned null for character 160 in font BlueHighway 01:54:10: Texture: BlueHighwayTexture: Loading 1 faces(PF_BYTE_LA,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,512x512x1. 01:54:10: Texture: ogretext.png: Loading 1 faces(PF_A8R8G8B8,256x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1. 01:54:10: Parsing script OgreLoadingPanel.overlay 01:54:10: Finished parsing scripts for resource group General 01:54:10: Parsing scripts for resource group Internal 01:54:10: Finished parsing scripts for resource group Internal 01:54:10: Creating viewport on target 'The Far Wilds v1.7', rendering from camera 'MainCam', relative dimensions 8192L: 0 T: 0 W: 1 H: 1 ZOrder: 0 01:54:10: Viewport for camera 'MainCam', actual dimensions 8192L: 0 T: 0 W: 1024 H: 684 01:54:10: Texture: spot_shadow_fade.png: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1. 01:54:39: !!! Direct3D Device Lost! 01:54:39: Viewport for camera 'MainCam', actual dimensions 8192L: 0 T: 0 W: 1280 H: 673 01:54:39: HardwareBufferManager: No unused temporary vertex buffers found. 01:54:39: Releasing D3D9 default pool texture: TheFarWildsTexture 01:54:39: Released D3D9 default pool texture: TheFarWildsTexture 01:54:39: D3D9TextureManager released: 01:54:39: 1 unmanaged textures 01:54:39: D3D9HardwareBufferManager released: 01:54:39: 0 unmanaged vertex buffers 01:54:39: 0 unmanaged index buffers 01:54:39: Reset device ok w:1280 h:673 01:54:39: D3D9 : WARNING - disabling VSync in windowed mode can cause timing issues at lower frame rates, turn VSync on if you observe this problem. 01:54:39: Recreating D3D9 default pool texture: TheFarWildsTexture 01:54:39: Recreated D3D9 default pool texture: TheFarWildsTexture 01:54:39: D3D9TextureManager recreated: 01:54:39: 1 unmanaged textures 01:54:39: D3D9HardwareBufferManager recreated: 01:54:39: 0 unmanaged vertex buffers 01:54:39: 0 unmanaged index buffers 01:54:39: !!! Direct3D Device successfully restored. 01:55:00: Creating viewport on target 'rtt/45004928/66047:DetailRTT/ETDetail', rendering from camera '66047:DetailRTT/ETDetail:Cam', relative dimensions 8192L: 0 T: 0 W: 1 H: 1 ZOrder: 0 01:55:00: Viewport for camera '66047:DetailRTT/ETDetail:Cam', actual dimensions 8192L: 0 T: 0 W: 2048 H: 2048 01:55:00: Creating viewport on target 'rtt/45006080/66047/TerrainMapOverlay', rendering from camera '66047/TerrainMapOverlay:Cam', relative dimensions 8192L: 0 T: 0 W: 1 H: 1 ZOrder: 0 01:55:00: Viewport for camera '66047/TerrainMapOverlay:Cam', actual dimensions 8192L: 0 T: 0 W: 1024 H: 1024 01:55:00: Creating viewport on target 'rtt/45003840/66047/Fog', rendering from camera '66047/Fog:Cam', relative dimensions 8192L: 0 T: 0 W: 1 H: 1 ZOrder: 0 01:55:00: Viewport for camera '66047/Fog:Cam', actual dimensions 8192L: 0 T: 0 W: 512 H: 512 01:55:00: Mesh: Loading tree1.mesh. 01:55:00: D3D9 : Loading 2D Texture, image name : 'trees.dds' with 2147483647 mip map levels 01:55:00: Texture: cost-none.png: Loading 1 faces(PF_A8R8G8B8,20x20x1) with 4 generated mipmaps from Image. Internal format is PF_A8R8G8B8,20x20x1. 01:55:00: Mesh: Loading tree2.mesh. 01:55:00: Mesh: Loading tree3.mesh. 01:55:00: Mesh: Loading flowertree1.mesh. 01:55:00: Mesh: Loading dead1.mesh. 01:55:00: Mesh: Loading palm1.mesh. 01:55:00: Mesh: Loading pine1.mesh. 01:55:00: Mesh: Loading bush1.mesh. 01:55:00: Mesh: Loading bush2.mesh. 01:55:00: Mesh: Loading bush3.mesh. 01:55:00: Mesh: Loading branch1.mesh. 01:55:00: Mesh: Loading branch2.mesh. 01:55:00: Mesh: Loading branch3.mesh. 01:55:00: Mesh: Loading plant01.mesh. 01:55:00: Mesh: Loading plant02.mesh. 01:55:00: Mesh: Loading plant03.mesh. 01:55:00: Mesh: Loading plant04.mesh. 01:55:00: Mesh: Loading plant05.mesh. 01:55:00: D3D9 : Loading 2D Texture, image name : '3dtertypes.dds' with 2147483647 mip map levels 01:55:00: D3D9 : Loading 2D Texture, image name : 'AllFogs.dds' with 0 mip map levels 01:55:00: Mesh: Loading FluxWell.mesh. 01:55:00: Skeleton: Loading FluxWell.skeleton 01:55:00: D3D9 : Loading 2D Texture, image name : 'FluxWell.line.dds' with 2147483647 mip map levels 01:55:00: Mesh: Loading OceanWave.mesh. 01:55:00: D3D9 : Loading 2D Texture, image name : 'OceanWave.dds' with 2147483647 mip map levels 01:55:00: D3D9 : Loading 2D Texture, image name : 'bardsInspiration.sparkle_0.dds' with 2147483647 mip map levels 01:55:00: D3D9 : Loading 2D Texture, image name : 'bardsInspiration.sparkle_1.dds' with 2147483647 mip map levels 01:55:00: D3D9 : Loading 2D Texture, image name : 'bardsInspiration.sparkle_2.dds' with 2147483647 mip map levels 01:55:00: D3D9 : Loading 2D Texture, image name : 'bardsInspiration.sparkle_3.dds' with 2147483647 mip map levels 01:55:00: D3D9 : Loading 2D Texture, image name : 'bardsInspiration.sparkle_4.dds' with 2147483647 mip map levels 01:55:00: D3D9 : Loading 2D Texture, image name : 'bardsInspiration.sparkle_5.dds' with 2147483647 mip map levels 01:55:00: D3D9 : Loading 2D Texture, image name : 'bardsInspiration.sparkle_6.dds' with 2147483647 mip map levels 01:55:00: D3D9 : Loading 2D Texture, image name : 'bardsInspiration.sparkle_7.dds' with 2147483647 mip map levels 01:55:00: D3D9 : Loading 2D Texture, image name : 'bardsInspiration.sparkle_8.dds' with 2147483647 mip map levels 01:55:00: D3D9 : Loading 2D Texture, image name : 'FluxWell.streak.dds' with 2147483647 mip map levels 01:55:00: Texture: ring_flare.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1. 01:55:00: Texture: watertexture.jpg: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1. 01:55:00: D3D9 : Loading 2D Texture, image name : 'waterSpec.dds' with 2147483647 mip map levels 01:55:01: Texture: HoverOverlay.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1. 01:55:16: D3D9 : Loading 2D Texture, image name : 'BorderOverlays.dds' with 1 mip map levels 01:55:17: Mesh: Loading Grove.mesh. 01:55:17: D3D9 : Loading 2D Texture, image name : 'Grove.dds' with 2147483647 mip map levels 01:55:17: D3D9 : Loading 2D Texture, image name : 'Snore.dds' with 2147483647 mip map levels 01:55:17: Mesh: Loading Dimmed.mesh. 01:55:17: D3D9 : Loading 2D Texture, image name : 'Dimmed.dds' with 2147483647 mip map levels 01:55:17: Texture: BlueHighway.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1. 01:55:17: D3D9 : Loading 2D Texture, image name : 'SummonMF.smoke.dds' with 2147483647 mip map levels 01:55:29: Mesh: Loading Undimmed.mesh. 01:55:50: Mesh: Loading ElvenScout.mesh. 01:55:50: Skeleton: Loading ElvenScout.mesh.skeleton 01:55:50: D3D9 : Loading 2D Texture, image name : 'ElvenScout.dds' with 2147483647 mip map levels 01:55:51: D3D9 : Loading 2D Texture, image name : 'SummonSylvan2.leaf_0.dds' with 2147483647 mip map levels 01:55:51: D3D9 : Loading 2D Texture, image name : 'SummonSylvan2.leaf_1.dds' with 2147483647 mip map levels 01:55:51: D3D9 : Loading 2D Texture, image name : 'SummonSylvan2.leaf_2.dds' with 2147483647 mip map levels 01:55:51: D3D9 : Loading 2D Texture, image name : 'SummonSylvan2.leaf_3.dds' with 2147483647 mip map levels 01:55:51: D3D9 : Loading 2D Texture, image name : 'SummonSylvan.leaf_0.dds' with 2147483647 mip map levels 01:55:51: D3D9 : Loading 2D Texture, image name : 'SummonSylvan.leaf_1.dds' with 2147483647 mip map levels 01:55:51: D3D9 : Loading 2D Texture, image name : 'SummonSylvan.leaf_2.dds' with 2147483647 mip map levels 01:55:51: D3D9 : Loading 2D Texture, image name : 'SummonSylvan.leaf_3.dds' with 2147483647 mip map levels 01:55:51: D3D9 : Loading 2D Texture, image name : 'SummonSylvan.glow.dds' with 2147483647 mip map levels 01:55:54: Mesh: Loading Special.mesh. 01:55:54: D3D9 : Loading 2D Texture, image name : 'Selected.dds' with 2147483647 mip map levels 01:56:03: Mesh: Loading Graveyard.mesh. 01:56:03: D3D9 : Loading 2D Texture, image name : 'Graveyard.dds' with 2147483647 mip map levels 01:56:03: D3D9 : Loading 2D Texture, image name : 'SummonDL.fuzz.dds' with 2147483647 mip map levels 01:56:03: D3D9 : Loading 2D Texture, image name : 'SummonDL.swirl.dds' with 2147483647 mip map levels 01:56:44: Mesh: Loading HellCat.mesh. 01:56:44: Skeleton: Loading HellCat.mesh.skeleton 01:56:44: D3D9 : Loading 2D Texture, image name : 'HellCat.dds' with 2147483647 mip map levels 01:56:54: Mesh: Loading Treeherd.mesh. 01:56:54: Skeleton: Loading Treeherd.mesh.skeleton 01:56:54: D3D9 : Loading 2D Texture, image name : 'Treeherd.dds' with 2147483647 mip map levels 01:56:57: Mesh: Loading Selected.mesh. 01:57:00: Mesh: Loading Attack.mesh. 01:57:00: Skeleton: Loading Attack.skeleton 01:57:00: D3D9 : Loading 2D Texture, image name : 'Actions.dds' with 2147483647 mip map levels 01:57:04: Mesh: Loading ThistleFalcon.mesh. 01:57:04: Skeleton: Loading ThistleFalcon.mesh.skeleton 01:57:04: D3D9 : Loading 2D Texture, image name : 'ThistleFalcon.dds' with 2147483647 mip map levels 01:57:10: Mesh: Loading ValeduneArborist.mesh. 01:57:10: Skeleton: Loading ValeduneArborist.mesh.skeleton 01:57:10: D3D9 : Loading 2D Texture, image name : 'ValeduneArborist.dds' with 2147483647 mip map levels 01:58:16: Mesh: Loading Corpse.mesh. 01:58:16: D3D9 : Loading 2D Texture, image name : 'Corpse.dds' with 2147483647 mip map levels 01:58:16: Mesh: Loading Seedling.mesh. 01:58:16: Skeleton: Loading Seedling.skeleton 01:58:16: D3D9 : Loading 2D Texture, image name : 'Seedling.dds' with 2147483647 mip map levels 01:58:24: Mesh: Loading LawnGargoyle.mesh. 01:58:24: Skeleton: Loading LawnGargoyle.skeleton 01:58:24: D3D9 : Loading 2D Texture, image name : 'LawnGargoyle.dds' with 2147483647 mip map levels 01:59:40: Mesh: Loading Move.mesh. 01:59:40: Skeleton: Loading Move.skeleton 02:00:03: Mesh: Loading ConstructionSite.mesh. 02:00:03: D3D9 : Loading 2D Texture, image name : 'ConstructionSite.dds' with 2147483647 mip map levels 02:00:03: Mesh: Loading IvorySpire.mesh. 02:00:03: D3D9 : Loading 2D Texture, image name : 'IvorySpire.dds' with 2147483647 mip map levels 02:01:01: Mesh: Loading BambooWatchTower.mesh. 02:01:01: Skeleton: Loading BambooWatchTower.skeleton 02:01:01: D3D9 : Loading 2D Texture, image name : 'BambooWatchTower.dds' with 2147483647 mip map levels 02:01:27: Mesh: Loading Ruin.mesh. 02:01:27: D3D9 : Loading 2D Texture, image name : 'Ruin.dds' with 2147483647 mip map levels 02:01:46: Mesh: Loading BeaconofCelador.mesh. 02:01:46: D3D9 : Loading 2D Texture, image name : 'BeaconofCelador.dds' with 2147483647 mip map levels 02:01:57: Mesh: Loading TheColdstreamGuard.mesh. 02:01:57: Skeleton: Loading TheColdstreamGuard.skeleton 02:01:57: D3D9 : Loading 2D Texture, image name : 'TheColdstreamGuard.dds' with 2147483647 mip map levels 02:02:01: Mesh: Loading LeprousShambles.mesh. 02:02:01: Skeleton: Loading LeprousShambles.mesh.skeleton 02:02:01: D3D9 : Loading 2D Texture, image name : 'LeprousShambles.dds' with 2147483647 mip map levels 02:02:21: Render Target 'rtt/45004928/66047:DetailRTT/ETDetail' Average FPS: 0.0307364 Best FPS: 0.173974 Worst FPS: 0.00609344 02:02:21: Render Target 'rtt/45006080/66047/TerrainMapOverlay' Average FPS: 3.72261 Best FPS: 9.87167 Worst FPS: 0.0892698 02:02:21: Render Target 'rtt/45003840/66047/Fog' Average FPS: 0.0772097 Best FPS: 0.231965 Worst FPS: 0.0129049 02:08:42: Creating viewport on target 'rtt/45005952/66072:DetailRTT/ETDetail', rendering from camera '66072:DetailRTT/ETDetail:Cam', relative dimensions 8192L: 0 T: 0 W: 1 H: 1 ZOrder: 0 02:08:42: Viewport for camera '66072:DetailRTT/ETDetail:Cam', actual dimensions 8192L: 0 T: 0 W: 2048 H: 2048 02:08:42: Creating viewport on target 'rtt/45006464/66072/TerrainMapOverlay', rendering from camera '66072/TerrainMapOverlay:Cam', relative dimensions 8192L: 0 T: 0 W: 1 H: 1 ZOrder: 0 02:08:42: Viewport for camera '66072/TerrainMapOverlay:Cam', actual dimensions 8192L: 0 T: 0 W: 1024 H: 1024 02:08:42: Creating viewport on target 'rtt/45005376/66072/Fog', rendering from camera '66072/Fog:Cam', relative dimensions 8192L: 0 T: 0 W: 1 H: 1 ZOrder: 0 02:08:42: Viewport for camera '66072/Fog:Cam', actual dimensions 8192L: 0 T: 0 W: 512 H: 512 02:08:42: Mesh: Loading tree1.mesh. 02:08:42: D3D9 : Loading 2D Texture, image name : 'trees.dds' with 9 mip map levels 02:08:42: Texture: cost-none.png: Loading 1 faces(PF_A8R8G8B8,20x20x1) with 4 generated mipmaps from Image. Internal format is PF_A8R8G8B8,20x20x1. 02:08:42: Mesh: Loading tree2.mesh. 02:08:42: Mesh: Loading tree3.mesh. 02:08:42: Mesh: Loading flowertree1.mesh. 02:08:42: Mesh: Loading dead1.mesh. 02:08:42: Mesh: Loading palm1.mesh. 02:08:42: Mesh: Loading pine1.mesh. 02:08:42: Mesh: Loading bush1.mesh. 02:08:42: Mesh: Loading bush2.mesh. 02:08:42: Mesh: Loading bush3.mesh. 02:08:42: Mesh: Loading branch1.mesh. 02:08:42: Mesh: Loading branch2.mesh. 02:08:42: Mesh: Loading branch3.mesh. 02:08:42: Mesh: Loading plant01.mesh. 02:08:42: Mesh: Loading plant02.mesh. 02:08:42: Mesh: Loading plant03.mesh. 02:08:42: Mesh: Loading plant04.mesh. 02:08:42: Mesh: Loading plant05.mesh. 02:08:42: D3D9 : Loading 2D Texture, image name : '3dtertypes.dds' with 10 mip map levels 02:08:42: D3D9 : Loading 2D Texture, image name : 'AllFogs.dds' with 0 mip map levels 02:08:42: Mesh: Loading FluxWell.mesh. 02:08:42: D3D9 : Loading 2D Texture, image name : 'FluxWell.line.dds' with 10 mip map levels 02:08:42: Mesh: Loading OceanWave.mesh. 02:08:42: D3D9 : Loading 2D Texture, image name : 'OceanWave.dds' with 8 mip map levels 02:08:43: Texture: ring_flare.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1. 02:08:43: D3D9 : Loading 2D Texture, image name : 'bardsInspiration.sparkle_0.dds' with 6 mip map levels 02:08:43: D3D9 : Loading 2D Texture, image name : 'bardsInspiration.sparkle_1.dds' with 6 mip map levels 02:08:43: D3D9 : Loading 2D Texture, image name : 'bardsInspiration.sparkle_2.dds' with 6 mip map levels 02:08:43: D3D9 : Loading 2D Texture, image name : 'bardsInspiration.sparkle_3.dds' with 6 mip map levels 02:08:43: D3D9 : Loading 2D Texture, image name : 'bardsInspiration.sparkle_4.dds' with 6 mip map levels 02:08:43: D3D9 : Loading 2D Texture, image name : 'bardsInspiration.sparkle_5.dds' with 6 mip map levels 02:08:43: D3D9 : Loading 2D Texture, image name : 'bardsInspiration.sparkle_6.dds' with 6 mip map levels 02:08:43: D3D9 : Loading 2D Texture, image name : 'bardsInspiration.sparkle_7.dds' with 6 mip map levels 02:08:43: D3D9 : Loading 2D Texture, image name : 'bardsInspiration.sparkle_8.dds' with 6 mip map levels 02:08:43: D3D9 : Loading 2D Texture, image name : 'FluxWell.streak.dds' with 7 mip map levels 02:08:43: Texture: watertexture.jpg: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1. 02:08:43: D3D9 : Loading 2D Texture, image name : 'waterSpec.dds' with 7 mip map levels 02:08:43: Texture: HoverOverlay.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1. 02:08:54: D3D9 : Loading 2D Texture, image name : 'BorderOverlays.dds' with 1 mip map levels 02:08:56: Mesh: Loading DwarvenHall.mesh. 02:08:56: D3D9 : Loading 2D Texture, image name : 'DwarvenHall.dds' with 2147483647 mip map levels 02:08:56: Mesh: Loading Dimmed.mesh. 02:08:56: D3D9 : Loading 2D Texture, image name : 'Dimmed.dds' with 7 mip map levels 02:08:56: D3D9 : Loading 2D Texture, image name : 'SummonMF.smoke.dds' with 7 mip map levels 02:08:58: Mesh: Loading LawnGargoyle.mesh. 02:08:58: D3D9 : Loading 2D Texture, image name : 'LawnGargoyle.dds' with 8 mip map levels 02:09:00: Mesh: Loading Undimmed.mesh. 02:09:00: Mesh: Loading Special.mesh. 02:09:00: D3D9 : Loading 2D Texture, image name : 'Selected.dds' with 7 mip map levels 02:09:01: Mesh: Loading Selected.mesh. 02:09:02: Mesh: Loading Move.mesh. 02:09:02: D3D9 : Loading 2D Texture, image name : 'Actions.dds' with 8 mip map levels 02:09:12: Mesh: Loading LeprousShambles.mesh. 02:09:12: D3D9 : Loading 2D Texture, image name : 'LeprousShambles.dds' with 8 mip map levels 02:09:32: Mesh: Loading Earthworks.mesh. 02:09:32: D3D9 : Loading 2D Texture, image name : 'Earthworks.dds' with 2147483647 mip map levels 02:09:32: D3D9 : Loading 2D Texture, image name : 'SummonMF.spark.dds' with 2147483647 mip map levels 02:09:55: Mesh: Loading HellCat.mesh. 02:09:55: D3D9 : Loading 2D Texture, image name : 'HellCat.dds' with 8 mip map levels 02:10:03: Mesh: Loading Attack.mesh. 02:10:09: Mesh: Loading Graveyard.mesh. 02:10:09: D3D9 : Loading 2D Texture, image name : 'Graveyard.dds' with 9 mip map levels 02:10:09: D3D9 : Loading 2D Texture, image name : 'SummonDL.fuzz.dds' with 6 mip map levels 02:10:09: D3D9 : Loading 2D Texture, image name : 'SummonDL.swirl.dds' with 7 mip map levels 02:10:17: Mesh: Loading Corpse.mesh. 02:10:17: D3D9 : Loading 2D Texture, image name : 'Corpse.dds' with 7 mip map levels 02:10:36: Mesh: Loading ConstructionSite.mesh. 02:10:36: D3D9 : Loading 2D Texture, image name : 'ConstructionSite.dds' with 9 mip map levels 02:10:36: Mesh: Loading DankPit.mesh. 02:10:36: D3D9 : Loading 2D Texture, image name : 'DankPit.dds' with 2147483647 mip map levels 02:10:48: D3D9 : Loading 2D Texture, image name : 'LightningBolt.spark.dds' with 2147483647 mip map levels 02:11:11: Mesh: Loading SoulBroker.mesh. 02:11:11: Skeleton: Loading SoulBroker.skeleton 02:11:11: D3D9 : Loading 2D Texture, image name : 'SoulBroker.dds' with 2147483647 mip map levels 02:11:12: Mesh: Loading PutridZombie.mesh. 02:11:12: Skeleton: Loading PutridZombie.mesh.skeleton 02:11:12: D3D9 : Loading 2D Texture, image name : 'PutridZombie.dds' with 2147483647 mip map levels 02:12:11: Mesh: Loading Shoot.mesh. 02:12:11: Skeleton: Loading Shoot.skeleton 02:12:15: Mesh: Loading CarrionFeeder.mesh. 02:12:15: Skeleton: Loading CarrionFeeder.mesh.skeleton 02:12:16: D3D9 : Loading 2D Texture, image name : 'CarrionFeeder.dds' with 2147483647 mip map levels 02:12:34: Mesh: Loading XosanHeresiarch.mesh. 02:12:34: Skeleton: Loading XosanHeresiarch.mesh.skeleton 02:12:35: D3D9 : Loading 2D Texture, image name : 'XosanHeresiarch.dds' with 2147483647 mip map levels |
Author: | insidius [ Fri Apr 10, 2009 11:17 am ] |
Post subject: | Re: Constant Freezing |
Any word on this yet, overlord? |
Author: | .overlord. [ Fri Apr 10, 2009 6:25 pm ] |
Post subject: | Re: Constant Freezing |
hmm. the log file seems perfectly normal. have you tried updating to the newest drivers for your card? http://www.nvidia.com/Download/index.aspx?lang=en-us i think they're on version 82.50 and it seems like you're on 81.22 see if that helps and post a reply thanks, .overlord. insidius wrote: Any word on this yet, overlord?
|
Author: | insidius [ Fri Apr 10, 2009 10:14 pm ] |
Post subject: | Re: Constant Freezing |
I had a feeling you would suggest that. Unfortunately the newest drivers for my card run all my other games like crap for some reason, so I am loathe to use them. I guess I'll just have to live with it. |
Author: | insidius [ Sat Apr 11, 2009 10:48 am ] |
Post subject: | Re: Constant Freezing |
I tried updating to the newest drivers anyway and it still froze eventually, but it did seem to take longer. Here is the log. 06:46:10: Creating resource group General 06:46:10: Creating resource group Internal 06:46:10: Creating resource group Autodetect 06:46:10: SceneManagerFactory for type 'DefaultSceneManager' registered. 06:46:10: Registering ResourceManager for type Material 06:46:10: Registering ResourceManager for type Mesh 06:46:10: Registering ResourceManager for type Skeleton 06:46:10: MovableObjectFactory for type 'ParticleSystem' registered. 06:46:10: OverlayElementFactory for type Panel registered. 06:46:10: OverlayElementFactory for type BorderPanel registered. 06:46:10: OverlayElementFactory for type TextArea registered. 06:46:10: Registering ResourceManager for type Font 06:46:10: ArchiveFactory for archive type FileSystem registered. 06:46:10: ArchiveFactory for archive type Zip registered. 06:46:10: FreeImage version: 3.10.0 06:46:10: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details 06:46:10: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2 06:46:10: DDS codec registering 06:46:10: Registering ResourceManager for type HighLevelGpuProgram 06:46:10: Registering ResourceManager for type Compositor 06:46:10: MovableObjectFactory for type 'Entity' registered. 06:46:10: MovableObjectFactory for type 'Light' registered. 06:46:10: MovableObjectFactory for type 'BillboardSet' registered. 06:46:10: MovableObjectFactory for type 'ManualObject' registered. 06:46:10: MovableObjectFactory for type 'BillboardChain' registered. 06:46:10: MovableObjectFactory for type 'RibbonTrail' registered. 06:46:10: Loading library .\RenderSystem_Direct3D9 06:46:10: Installing plugin: D3D9 RenderSystem 06:46:10: D3D9 : Direct3D9 Rendering Subsystem created. 06:46:10: D3D9: Driver Detection Starts 06:46:10: D3D9: Driver Detection Ends 06:46:10: Plugin successfully installed 06:46:10: Loading library .\Plugin_ParticleFX 06:46:10: Installing plugin: ParticleFX 06:46:10: Particle Emitter Type 'Point' registered 06:46:10: Particle Emitter Type 'Box' registered 06:46:10: Particle Emitter Type 'Ellipsoid' registered 06:46:10: Particle Emitter Type 'Cylinder' registered 06:46:10: Particle Emitter Type 'Ring' registered 06:46:10: Particle Emitter Type 'HollowEllipsoid' registered 06:46:10: Particle Affector Type 'LinearForce' registered 06:46:10: Particle Affector Type 'ColourFader' registered 06:46:10: Particle Affector Type 'ColourFader2' registered 06:46:10: Particle Affector Type 'ColourImage' registered 06:46:10: Particle Affector Type 'ColourInterpolator' registered 06:46:10: Particle Affector Type 'Scaler' registered 06:46:10: Particle Affector Type 'Rotator' registered 06:46:10: Particle Affector Type 'DirectionRandomiser' registered 06:46:10: Particle Affector Type 'DeflectorPlane' registered 06:46:10: Plugin successfully installed 06:46:10: Loading library .\Plugin_OctreeSceneManager 06:46:10: Installing plugin: Octree & Terrain Scene Manager 06:46:10: Plugin successfully installed 06:46:10: Loading library .\Plugin_CgProgramManager 06:46:10: Installing plugin: Cg Program Manager 06:46:10: Plugin successfully installed 06:46:10: *-*-* OGRE Initialising 06:46:10: *-*-* Version 1.6.1 (Shoggoth) 06:46:10: Added resource location 'media\3d' of type 'FileSystem' to resource group 'General' 06:46:10: Added resource location 'media\3d\characters' of type 'FileSystem' to resource group 'General' 06:46:10: Added resource location 'media\3d\complex' of type 'FileSystem' to resource group 'General' 06:46:10: Added resource location 'media\3d\complex\res' of type 'FileSystem' to resource group 'General' 06:46:10: Added resource location 'media\3d\fog' of type 'FileSystem' to resource group 'General' 06:46:10: Added resource location 'media\3d\overlays' of type 'FileSystem' to resource group 'General' 06:46:10: Added resource location 'media\3d\particles' of type 'FileSystem' to resource group 'General' 06:46:10: Added resource location 'media\3d\particles\ClaimedWithBlood' of type 'FileSystem' to resource group 'General' 06:46:10: Added resource location 'media\3d\particles\Enchanted' of type 'FileSystem' to resource group 'General' 06:46:10: Added resource location 'media\3d\particles\ErgGeyser' of type 'FileSystem' to resource group 'General' 06:46:10: Added resource location 'media\3d\particles\FireBall' of type 'FileSystem' to resource group 'General' 06:46:10: Added resource location 'media\3d\particles\FluxWell' of type 'FileSystem' to resource group 'General' 06:46:10: Added resource location 'media\3d\particles\NullStone' of type 'FileSystem' to resource group 'General' 06:46:10: Added resource location 'media\3d\particles\PlanarIntersectionAir' of type 'FileSystem' to resource group 'General' 06:46:10: Added resource location 'media\3d\particles\PlanarIntersectionFire' of type 'FileSystem' to resource group 'General' 06:46:10: Added resource location 'media\3d\particles\PlanarRift' of type 'FileSystem' to resource group 'General' 06:46:10: Added resource location 'media\3d\particles\SigvatrsArena' of type 'FileSystem' to resource group 'General' 06:46:10: Added resource location 'media\3d\particles\WanderingWhorl' of type 'FileSystem' to resource group 'General' 06:46:10: Added resource location 'media\3d\terrain' of type 'FileSystem' to resource group 'General' 06:46:10: Added resource location 'media\3d\terrain\brushes' of type 'FileSystem' to resource group 'General' 06:46:10: Added resource location 'media\3d\trees' of type 'FileSystem' to resource group 'General' 06:46:10: Added resource location 'media\3d\water' of type 'FileSystem' to resource group 'General' 06:46:10: Added resource location 'media\battle' of type 'FileSystem' to resource group 'General' 06:46:10: Added resource location 'media\battle\actions' of type 'FileSystem' to resource group 'General' 06:46:10: Added resource location 'media\battle\ai' of type 'FileSystem' to resource group 'General' 06:46:10: Added resource location 'media\battle\ai easy' of type 'FileSystem' to resource group 'General' 06:46:10: Added resource location 'media\battle\cards' of type 'FileSystem' to resource group 'General' 06:46:10: Added resource location 'media\battle\playerstats' of type 'FileSystem' to resource group 'General' 06:46:10: Added resource location 'media\battle\terrain' of type 'FileSystem' to resource group 'General' 06:46:10: Added resource location 'media\battle\terrain\2dterraintypes' of type 'FileSystem' to resource group 'General' 06:46:10: Added resource location 'media\battle\terrain\overlays' of type 'FileSystem' to resource group 'General' 06:46:10: Added resource location 'media\gui' of type 'FileSystem' to resource group 'General' 06:46:10: Added resource location 'media\gui\cards' of type 'FileSystem' to resource group 'General' 06:46:10: Added resource location 'media\gui\rbgui' of type 'FileSystem' to resource group 'General' 06:46:10: Added resource location 'media\gui\rbgui\cursors' of type 'FileSystem' to resource group 'General' 06:46:10: Added resource location 'media\images' of type 'FileSystem' to resource group 'General' 06:46:10: Added resource location 'media\images\cntrimages' of type 'FileSystem' to resource group 'General' 06:46:10: Added resource location 'media\images\counterimages' of type 'FileSystem' to resource group 'General' 06:46:10: Added resource location 'media\images\counters' of type 'FileSystem' to resource group 'General' 06:46:10: Added resource location 'media\images\icons' of type 'FileSystem' to resource group 'General' 06:46:10: Added resource location 'media\images\largeimages' of type 'FileSystem' to resource group 'General' 06:46:10: Added resource location 'media\music' of type 'FileSystem' to resource group 'General' 06:46:10: Added resource location 'media' of type 'FileSystem' to resource group 'General' 06:46:10: Added resource location 'media/3D/OgreCore.zip' of type 'Zip' to resource group 'General' 06:46:10: D3D9 : RenderSystem Option: Video Mode = 1024 x 768 @ 32-bit colour 06:46:10: D3D9 : RenderSystem Option: Allow NVPerfHUD = No 06:46:10: D3D9 : RenderSystem Option: Anti aliasing = None 06:46:10: D3D9 : RenderSystem Option: Floating-point mode = Fastest 06:46:10: D3D9 : RenderSystem Option: Full Screen = No 06:46:10: D3D9 : RenderSystem Option: VSync = No 06:46:10: D3D9 : RenderSystem Option: Rendering Device = NVIDIA GeForce 8800 GTX 06:46:10: CPU Identifier & Features 06:46:10: ------------------------- 06:46:10: * CPU ID: AuthenticAMD: AMD Athlon(tm) 64 X2 Dual Core Processor 6400+ 06:46:10: * SSE: yes 06:46:10: * SSE2: yes 06:46:10: * SSE3: yes 06:46:10: * MMX: yes 06:46:10: * MMXEXT: yes 06:46:10: * 3DNOW: yes 06:46:10: * 3DNOWEXT: yes 06:46:10: * CMOV: yes 06:46:10: * TSC: yes 06:46:10: * FPU: yes 06:46:10: * PRO: yes 06:46:10: * HT: no 06:46:10: ------------------------- 06:46:10: D3D9 : Subsystem Initialising 06:46:10: *************************************** 06:46:10: *** D3D9 : Subsystem Initialised OK *** 06:46:10: *************************************** 06:46:10: CPU Identifier & Features 06:46:10: ------------------------- 06:46:10: * CPU ID: AuthenticAMD: AMD Athlon(tm) 64 X2 Dual Core Processor 6400+ 06:46:10: * SSE: yes 06:46:10: * SSE2: yes 06:46:10: * SSE3: yes 06:46:10: * MMX: yes 06:46:10: * MMXEXT: yes 06:46:10: * 3DNOW: yes 06:46:10: * 3DNOWEXT: yes 06:46:10: * CMOV: yes 06:46:10: * TSC: yes 06:46:10: * FPU: yes 06:46:10: * PRO: yes 06:46:10: * HT: no 06:46:10: ------------------------- 06:46:10: D3D9 : Subsystem Initialising 06:46:10: D3D9RenderSystem::_createRenderWindow "The Far Wilds v1.7", 1024x768 windowed miscParams: FSAA=0 FSAAQuality=0 colourDepth=32 gamma=false useNVPerfHUD=false vsync=false 06:46:10: D3D9 : Created D3D9 Rendering Window 'The Far Wilds v1.7' : 1024x684, 32bpp 06:46:10: D3D9 : WARNING - disabling VSync in windowed mode can cause timing issues at lower frame rates, turn VSync on if you observe this problem. 06:46:10: Registering ResourceManager for type Texture 06:46:10: Registering ResourceManager for type GpuProgram 06:46:10: D3D9: Vertex texture format supported - PF_FLOAT16_RGB 06:46:10: D3D9: Vertex texture format supported - PF_FLOAT16_RGBA 06:46:10: D3D9: Vertex texture format supported - PF_FLOAT32_RGB 06:46:10: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA 06:46:10: D3D9: Vertex texture format supported - PF_FLOAT16_R 06:46:10: D3D9: Vertex texture format supported - PF_FLOAT32_R 06:46:10: D3D9: Vertex texture format supported - PF_FLOAT16_GR 06:46:10: D3D9: Vertex texture format supported - PF_FLOAT32_GR 06:46:10: RenderSystem capabilities 06:46:10: ------------------------- 06:46:10: RenderSystem Name: Direct3D9 Rendering Subsystem 06:46:10: GPU Vendor: nvidia 06:46:10: Device Name: NVIDIA GeForce 8800 GTX 06:46:10: Driver Version: 7.15.11.8250 06:46:10: * Fixed function pipeline: yes 06:46:10: * Hardware generation of mipmaps: yes 06:46:10: * Texture blending: yes 06:46:10: * Anisotropic texture filtering: yes 06:46:10: * Dot product texture operation: yes 06:46:10: * Cube mapping: yes 06:46:10: * Hardware stencil buffer: yes 06:46:10: - Stencil depth: 8 06:46:10: - Two sided stencil support: yes 06:46:10: - Wrap stencil values: yes 06:46:10: * Hardware vertex / index buffers: yes 06:46:10: * Vertex programs: yes 06:46:10: * Fragment programs: yes 06:46:10: * Geometry programs: no 06:46:10: * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0 06:46:10: * Texture Compression: yes 06:46:10: - DXT: yes 06:46:10: - VTC: no 06:46:10: * Scissor Rectangle: yes 06:46:10: * Hardware Occlusion Query: yes 06:46:10: * User clip planes: yes 06:46:10: * VET_UBYTE4 vertex element type: yes 06:46:10: * Infinite far plane projection: yes 06:46:10: * Hardware render-to-texture: yes 06:46:10: * Floating point textures: yes 06:46:10: * Non-power-of-two textures: yes 06:46:10: * Volume textures: yes 06:46:10: * Multiple Render Targets: 4 06:46:10: - With different bit depths: yes 06:46:10: * Point Sprites: yes 06:46:10: * Extended point parameters: yes 06:46:10: * Max Point Size: 8192 06:46:10: * Vertex texture fetch: yes 06:46:10: - Max vertex textures: 4 06:46:10: - Vertex textures shared: no 06:46:10: * Render to Vertex Buffer : no 06:46:10: * DirectX per stage constants: yes 06:46:10: *************************************** 06:46:10: *** D3D9 : Subsystem Initialised OK *** 06:46:10: *************************************** 06:46:10: ResourceBackgroundQueue - threading disabled 06:46:10: Particle Renderer Type 'billboard' registered 06:46:10: SceneManagerFactory for type 'OctreeSceneManager' registered. 06:46:10: SceneManagerFactory for type 'TerrainSceneManager' registered. 06:46:10: Parsing scripts for resource group Autodetect 06:46:10: Finished parsing scripts for resource group Autodetect 06:46:10: Parsing scripts for resource group General 06:46:10: Parsing script null.material 06:46:10: Parsing script Characters.material 06:46:10: Parsing script Actions.material 06:46:10: Parsing script FireCommon.material 06:46:10: Parsing script LightningBolt.material 06:46:10: Parsing script SpellDark.material 06:46:10: Parsing script SpellHard.material 06:46:10: Parsing script SpellSoft.material 06:46:10: Parsing script SummonDL.material 06:46:10: Parsing script SummonMF.material 06:46:10: Parsing script SummonSylvan.material 06:46:10: Parsing script fog.material 06:46:10: Parsing script overlays.material 06:46:10: Parsing script BardsInspiration.material 06:46:10: Parsing script BelligerentDryad.material 06:46:10: Parsing script CorruptingFlux.material 06:46:10: Parsing script ForceFence.material 06:46:10: Parsing script FoulTermiteSwarm.material 06:46:10: Parsing script LoyalWilds.material 06:46:10: Parsing script MisScribedCircle.material 06:46:10: Parsing script particles.material 06:46:10: Parsing script Selected.material 06:46:10: Parsing script Snore.material 06:46:10: Parsing script TheNothing.material 06:46:10: Parsing script WoodlandSpies.material 06:46:10: Parsing script ClaimedwithBlood.material 06:46:10: Parsing script Enchanted.material 06:46:10: Parsing script ErgGeyser.material 06:46:10: Parsing script FireBall.material 06:46:10: Parsing script FluxWell.material 06:46:10: Parsing script NullStone.material 06:46:10: Parsing script PlanarIntersectionAir.material 06:46:10: Parsing script PlanarIntersectionFire.material 06:46:10: Parsing script PlanarRift.material 06:46:10: Parsing script SigvatrsArena.material 06:46:10: Parsing script WanderingWhorl.material 06:46:10: Parsing script OceanWave.material 06:46:10: Parsing script Terrain.material 06:46:10: Parsing script terrainvalid.material 06:46:10: Parsing script trees.material 06:46:10: Parsing script water.material 06:46:10: Parsing script waterDepth.material 06:46:10: Parsing script flash.material 06:46:10: Parsing script Gui.material 06:46:10: Parsing script TimerOverlay.material 06:46:10: Parsing script debugdiamond.material 06:46:10: Parsing script OgreCore.material 06:46:10: Parsing script OgreProfiler.material 06:46:10: Parsing script FireCommon.main.particle 06:46:10: Parsing script FireCommon.small.particle 06:46:10: Parsing script LightningBolt.hit.particle 06:46:10: Parsing script LightningBolt.spark.particle 06:46:10: Parsing script SpellDark.attract.particle 06:46:10: Parsing script SpellDark.ring.particle 06:46:10: Parsing script SpellHard.smoke.particle 06:46:10: Parsing script SpellHard.smokeL.particle 06:46:10: Parsing script SpellHard.smokeR.particle 06:46:10: Parsing script SpellSoft.attract.particle 06:46:10: Parsing script SpellSoft.ring.particle 06:46:10: Parsing script SummonDL.fuzz.particle 06:46:10: Parsing script SummonDL.swirl.particle 06:46:10: Parsing script SummonMF.smoke.particle 06:46:10: Parsing script SummonMF.spark.particle 06:46:10: Parsing script SummonSylvan.glow.particle 06:46:10: Parsing script SummonSylvan.leaves1.particle 06:46:10: Parsing script SummonSylvan.leaves2.particle 06:46:10: Parsing script BardsInspiration.particle 06:46:10: Parsing script BelligerentDryad.particle 06:46:10: Parsing script CorruptingFlux.dust.particle 06:46:10: Parsing script CorruptingFlux.particle 06:46:10: Parsing script CorruptingFlux.sparkle.particle 06:46:10: Parsing script Enchanted.particle 06:46:10: Parsing script FoulTermiteSwarm.particle 06:46:10: Parsing script island.particle 06:46:10: Parsing script LoyalWilds.particle 06:46:10: Parsing script Snore.particle 06:46:10: Parsing script SpellEffect.particle 06:46:10: Parsing script ErgGeyser.particle 06:46:10: Parsing script FireBall.fire.particle 06:46:10: Parsing script FluxWell.particle 06:46:10: Parsing script FluxWell.sparkle.particle 06:46:10: Parsing script FluxWell.streak.particle 06:46:10: Parsing script NullStone.ring.particle 06:46:10: Parsing script Battle.fontdef 06:46:10: Parsing script Ogre.fontdef 06:46:10: Parsing script OgreDebugPanel.overlay 06:46:10: Texture: New_Ogre_Border_Center.png: Loading 1 faces(PF_A8R8G8B8,256x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1. 06:46:10: Texture: New_Ogre_Border.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 06:46:10: Texture: New_Ogre_Border_Break.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1. 06:46:10: Font BlueHighwayusing texture size 512x512 06:46:11: Info: Freetype returned null for character 127 in font BlueHighway 06:46:11: Info: Freetype returned null for character 128 in font BlueHighway 06:46:11: Info: Freetype returned null for character 129 in font BlueHighway 06:46:11: Info: Freetype returned null for character 130 in font BlueHighway 06:46:11: Info: Freetype returned null for character 131 in font BlueHighway 06:46:11: Info: Freetype returned null for character 132 in font BlueHighway 06:46:11: Info: Freetype returned null for character 133 in font BlueHighway 06:46:11: Info: Freetype returned null for character 134 in font BlueHighway 06:46:11: Info: Freetype returned null for character 135 in font BlueHighway 06:46:11: Info: Freetype returned null for character 136 in font BlueHighway 06:46:11: Info: Freetype returned null for character 137 in font BlueHighway 06:46:11: Info: Freetype returned null for character 138 in font BlueHighway 06:46:11: Info: Freetype returned null for character 139 in font BlueHighway 06:46:11: Info: Freetype returned null for character 140 in font BlueHighway 06:46:11: Info: Freetype returned null for character 141 in font BlueHighway 06:46:11: Info: Freetype returned null for character 142 in font BlueHighway 06:46:11: Info: Freetype returned null for character 143 in font BlueHighway 06:46:11: Info: Freetype returned null for character 144 in font BlueHighway 06:46:11: Info: Freetype returned null for character 145 in font BlueHighway 06:46:11: Info: Freetype returned null for character 146 in font BlueHighway 06:46:11: Info: Freetype returned null for character 147 in font BlueHighway 06:46:11: Info: Freetype returned null for character 148 in font BlueHighway 06:46:11: Info: Freetype returned null for character 149 in font BlueHighway 06:46:11: Info: Freetype returned null for character 150 in font BlueHighway 06:46:11: Info: Freetype returned null for character 151 in font BlueHighway 06:46:11: Info: Freetype returned null for character 152 in font BlueHighway 06:46:11: Info: Freetype returned null for character 153 in font BlueHighway 06:46:11: Info: Freetype returned null for character 154 in font BlueHighway 06:46:11: Info: Freetype returned null for character 155 in font BlueHighway 06:46:11: Info: Freetype returned null for character 156 in font BlueHighway 06:46:11: Info: Freetype returned null for character 157 in font BlueHighway 06:46:11: Info: Freetype returned null for character 158 in font BlueHighway 06:46:11: Info: Freetype returned null for character 159 in font BlueHighway 06:46:11: Info: Freetype returned null for character 160 in font BlueHighway 06:46:11: Texture: BlueHighwayTexture: Loading 1 faces(PF_BYTE_LA,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,512x512x1. 06:46:11: Texture: ogretext.png: Loading 1 faces(PF_A8R8G8B8,256x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1. 06:46:11: Parsing script OgreLoadingPanel.overlay 06:46:11: Finished parsing scripts for resource group General 06:46:11: Parsing scripts for resource group Internal 06:46:11: Finished parsing scripts for resource group Internal 06:46:11: Creating viewport on target 'The Far Wilds v1.7', rendering from camera 'MainCam', relative dimensions 8192L: 0 T: 0 W: 1 H: 1 ZOrder: 0 06:46:11: Viewport for camera 'MainCam', actual dimensions 8192L: 0 T: 0 W: 1024 H: 684 06:46:11: Texture: spot_shadow_fade.png: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1. 06:46:14: Creating viewport on target 'rtt/45004352/70988:DetailRTT/ETDetail', rendering from camera '70988:DetailRTT/ETDetail:Cam', relative dimensions 8192L: 0 T: 0 W: 1 H: 1 ZOrder: 0 06:46:14: Viewport for camera '70988:DetailRTT/ETDetail:Cam', actual dimensions 8192L: 0 T: 0 W: 2048 H: 2048 06:46:14: Creating viewport on target 'rtt/45004992/70988/TerrainMapOverlay', rendering from camera '70988/TerrainMapOverlay:Cam', relative dimensions 8192L: 0 T: 0 W: 1 H: 1 ZOrder: 0 06:46:14: Viewport for camera '70988/TerrainMapOverlay:Cam', actual dimensions 8192L: 0 T: 0 W: 1024 H: 1024 06:46:14: Creating viewport on target 'rtt/45005440/70988/Fog', rendering from camera '70988/Fog:Cam', relative dimensions 8192L: 0 T: 0 W: 1 H: 1 ZOrder: 0 06:46:14: Viewport for camera '70988/Fog:Cam', actual dimensions 8192L: 0 T: 0 W: 512 H: 512 06:46:14: Mesh: Loading tree1.mesh. 06:46:14: D3D9 : Loading 2D Texture, image name : 'trees.dds' with 2147483647 mip map levels 06:46:14: Texture: cost-none.png: Loading 1 faces(PF_A8R8G8B8,20x20x1) with 4 generated mipmaps from Image. Internal format is PF_A8R8G8B8,20x20x1. 06:46:14: Mesh: Loading tree2.mesh. 06:46:14: Mesh: Loading tree3.mesh. 06:46:14: Mesh: Loading flowertree1.mesh. 06:46:14: Mesh: Loading dead1.mesh. 06:46:14: Mesh: Loading palm1.mesh. 06:46:14: Mesh: Loading pine1.mesh. 06:46:14: Mesh: Loading bush1.mesh. 06:46:14: Mesh: Loading bush2.mesh. 06:46:14: Mesh: Loading bush3.mesh. 06:46:14: Mesh: Loading branch1.mesh. 06:46:14: Mesh: Loading branch2.mesh. 06:46:14: Mesh: Loading branch3.mesh. 06:46:14: Mesh: Loading plant01.mesh. 06:46:14: Mesh: Loading plant02.mesh. 06:46:14: Mesh: Loading plant03.mesh. 06:46:14: Mesh: Loading plant04.mesh. 06:46:14: Mesh: Loading plant05.mesh. 06:46:14: D3D9 : Loading 2D Texture, image name : '3dtertypes.dds' with 2147483647 mip map levels 06:46:14: D3D9 : Loading 2D Texture, image name : 'AllFogs.dds' with 0 mip map levels 06:46:14: Mesh: Loading OceanWave.mesh. 06:46:14: D3D9 : Loading 2D Texture, image name : 'OceanWave.dds' with 2147483647 mip map levels 06:46:14: Texture: watertexture.jpg: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1. 06:46:14: D3D9 : Loading 2D Texture, image name : 'waterSpec.dds' with 2147483647 mip map levels 06:46:14: !!! Direct3D Device Lost! 06:46:14: Viewport for camera 'MainCam', actual dimensions 8192L: 0 T: 0 W: 1280 H: 673 06:46:14: HardwareBufferManager: No unused temporary vertex buffers found. 06:46:14: Releasing D3D9 default pool texture: TheFarWildsTexture 06:46:14: Released D3D9 default pool texture: TheFarWildsTexture 06:46:14: Releasing D3D9 default pool texture: 70988:DetailRTT/ETDetail 06:46:14: Released D3D9 default pool texture: 70988:DetailRTT/ETDetail 06:46:14: Releasing D3D9 default pool texture: 70988/TerrainMapOverlay 06:46:14: Released D3D9 default pool texture: 70988/TerrainMapOverlay 06:46:14: Releasing D3D9 default pool texture: 70988/Fog 06:46:14: Released D3D9 default pool texture: 70988/Fog 06:46:14: D3D9TextureManager released: 06:46:14: 4 unmanaged textures 06:46:14: D3D9HardwareBufferManager released: 06:46:14: 0 unmanaged vertex buffers 06:46:14: 0 unmanaged index buffers 06:46:14: Reset device ok w:1280 h:673 06:46:14: D3D9 : WARNING - disabling VSync in windowed mode can cause timing issues at lower frame rates, turn VSync on if you observe this problem. 06:46:14: Recreating D3D9 default pool texture: TheFarWildsTexture 06:46:14: Recreated D3D9 default pool texture: TheFarWildsTexture 06:46:14: Recreating D3D9 default pool texture: 70988:DetailRTT/ETDetail 06:46:14: Recreated D3D9 default pool texture: 70988:DetailRTT/ETDetail 06:46:14: Recreating D3D9 default pool texture: 70988/TerrainMapOverlay 06:46:14: Recreated D3D9 default pool texture: 70988/TerrainMapOverlay 06:46:14: Recreating D3D9 default pool texture: 70988/Fog 06:46:14: Recreated D3D9 default pool texture: 70988/Fog 06:46:14: D3D9TextureManager recreated: 06:46:14: 4 unmanaged textures 06:46:14: D3D9HardwareBufferManager recreated: 06:46:14: 0 unmanaged vertex buffers 06:46:14: 0 unmanaged index buffers 06:46:14: !!! Direct3D Device successfully restored. 06:46:15: Texture: HoverOverlay.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1. 06:46:21: Render Target 'rtt/45004352/70988:DetailRTT/ETDetail' Average FPS: 0 Best FPS: 0 Worst FPS: 999 06:46:21: Render Target 'rtt/45004992/70988/TerrainMapOverlay' Average FPS: 6.34742 Best FPS: 8.81057 Worst FPS: 2.85225 06:46:21: Render Target 'rtt/45005440/70988/Fog' Average FPS: 0 Best FPS: 0 Worst FPS: 999 |
Author: | insidius [ Thu Apr 16, 2009 2:09 pm ] |
Post subject: | Re: Constant Freezing |
Alright, well thanks anyway. |
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