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 Post subject: false hope
 Post Posted: Wed Feb 04, 2009 5:43 am 
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Joined: Tue Nov 11, 2008 9:38 am
Posts: 3
false hope:

undo the effects of the last played spell.
only effects spells, not enchantments or creatures or buildings.



example:
P1 has a creature that's at 0, they cast poulace and heal target creature, P2 casts false hope the creature goes back to 0. same with volcano, and etc.

cost:
I think X and 2 domain where X is the amount of flux the last spell cost.


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 Post subject: Re: false hope
 Post Posted: Wed Feb 04, 2009 6:38 pm 
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Joined: Sat Nov 01, 2008 4:29 pm
Posts: 254
As I understand the mechanics of this, you can use this on your own spell? So, I cast naturescape on a previous oceanspace in one action, move a creature across what is now land in another action, and then cast this card to return it to ocean (assuming no one else has played a spell in this time)? This could also feasibly be spread out over different rounds as well, right? Or did you meant to add "cast this round"?

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 Post subject: Re: false hope
 Post Posted: Thu Feb 05, 2009 8:10 am 
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Joined: Sat Nov 01, 2008 2:51 am
Posts: 584
Location: Madison, WI
This is a counterspell. ;_;

I am currently lobbying for no more than 15% spells in the new set so that there is not as much need for a counterspell mechanic... because I really don't want to see that dynamic in this game.


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 Post subject: Re: false hope
 Post Posted: Thu Feb 05, 2009 10:26 pm 
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Joined: Fri Oct 31, 2008 4:21 pm
Posts: 265
Location: California
Sunyaku wrote:
This is a counterspell. ;_;

I am currently lobbying for no more than 15% spells in the new set so that there is not as much need for a counterspell mechanic... because I really don't want to see that dynamic in this game.


I once got hit with 3 negates in two turns. I'd like to see a counterspell.


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 Post subject: Re: false hope
 Post Posted: Thu Feb 05, 2009 11:24 pm 
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Joined: Wed Oct 29, 2008 5:47 pm
Posts: 49
what about specific counterspells? like "return last spell that did you damage this turn to it's owners hand" it might be more balanced if it could only reverse specific effects.


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 Post subject: Re: false hope
 Post Posted: Thu Feb 05, 2009 11:52 pm 
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Joined: Sat Nov 01, 2008 2:51 am
Posts: 584
Location: Madison, WI
For the record, I do not consider cards that return things to your hand to be "counterspells". It's more of an "unsummon" mechanic... i.e. Ascent.


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 Post subject: Re: false hope
 Post Posted: Fri Feb 06, 2009 12:36 am 
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Joined: Wed Oct 29, 2008 5:47 pm
Posts: 49
Sunyaku wrote:
For the record, I do not consider cards that return things to your hand to be "counterspells". It's more of an "unsummon" mechanic... i.e. Ascent.
\


you're right, I'd much rather not worry about the spell anymore.


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