Login    Forum    Search    FAQ

Board index » Card Ideas




Post new topic Reply to topic  [ 2 posts ] 
Author Message
 Post subject: Home Invasion/Takeover
 Post Posted: Sun May 04, 2008 7:38 am 
Offline

Joined: Mon Apr 28, 2008 11:21 am
Posts: 11
Race: Unaligned/None
Cost: You decide

Gain control of target building if you have 2 more friendly units/buildings units than the number of unfriendly units/buildings adjacent to it.

The building gets 6 (pick a number) control (or whatever you want to call them) counters.
Remove a counter at the end of each round.
Remove an additional control counter for each friendly unit greater than the number of unfriendly+1 units adjacent to the building at the end of the round.

Counters to be removed at end of the round:
If Friendly - (Unfriendly+1) > 1, then remove 1 + (Friendly - Unfriendly) counters at end of round. Otherwise, remove 1 counter at end of round


For every control counter, reduce the building's vision by 1 (meant to reduce the area it controls).

Use friendly and unfriendly so you don't have to go back and change it for team games.


Top 
 Profile  
 
 Post subject: Re: Home Invasion/Takeover
 Post Posted: Sun May 04, 2008 9:30 am 
Offline
Lead Developer
User avatar

Joined: Mon Mar 31, 2008 9:55 pm
Posts: 716
Location: Moscow, Russia
Sounds interesting.
AnotherMrE wrote:
Race: Unaligned/None
Best fit to Mountain Folk. Need second MF domain level.
AnotherMrE wrote:
Cost: You decide
About 4 points.
Type: enchantment
AnotherMrE wrote:
The building gets 6 (pick a number) control (or whatever you want to call them) counters.
4 counters.
AnotherMrE wrote:
Remove a counter at the end of each round.
No, remove only
If Friendly - Unfriendly > 2 (same as yours), then remove (Friendly - Unfriendly - 1) counters at end of round. Otherwise, remove 0 counter at end of round or restore if (Friendly - Unfriendly) < 0. If counters become more than start value enchantment removed. Remove at least one counter each turn is bad because building can't be saved at all.
AnotherMrE wrote:
For every control counter, reduce the building's vision by 1 (meant to reduce the area it controls).
Hm, not sure that it's necessary, but why not.


Top 
 Profile  
 
Display posts from previous:  Sort by  
 
Post new topic Reply to topic  [ 2 posts ] 

Board index » Card Ideas


Who is online

Users browsing this forum: No registered users and 13 guests

 
 

 
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron