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 Post subject: Cards requiring Glory to cast
 Post Posted: Thu Aug 13, 2009 5:23 pm 
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Joined: Fri Mar 27, 2009 8:01 pm
Posts: 526
Here's the main one: Fissure

Honestly, who cares if he has to last 10 or 12 rounds (14, 16..) against opponent who has no buildings, so no creatures etc..? And supported by few Negates and Volcanos MF can get anyone in such a situation quite easily.
I think those cards should not take your Glory down, but your enemie's Glory up.. that would really balance them immediately.
Thoughts?


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 Post subject: Re: Cards requiring Glory to cast
 Post Posted: Thu Aug 13, 2009 5:49 pm 
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Joined: Sat Feb 28, 2009 4:57 pm
Posts: 40
Zurken wrote:
Here's the main one: Fissure

Honestly, who cares if he has to last 10 or 12 rounds (14, 16..) against opponent who has no buildings, so no creatures etc..? And supported by few Negates and Volcanos MF can get anyone in such a situation quite easily.
I think those cards should not take your Glory down, but your enemie's Glory up.. that would really balance them immediately.
Thoughts?


That's a clever remark and I would definitely vote for such a change. Not that I consider MF unbeatable (nor fissure a particularly unbalanced card) but IF one wants to penalise fissure-users with glory than let's make it a real disadvantage, as it is it really matters in very few situations.


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 Post subject: Re: Cards requiring Glory to cast
 Post Posted: Thu Aug 13, 2009 9:11 pm 
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Joined: Tue Jun 09, 2009 7:21 pm
Posts: 76
I'm going to agree with this one wholeheartedly.

It should never cost you your own glory. I don't care if I lose glory, since I can get it back.

It should make opponent's glory go up. That really would balance the cards that use glory as a price.... well not that those cards are unbalanced, just the concept of glory payment is, I think.


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 Post subject: Re: Cards requiring Glory to cast
 Post Posted: Thu Aug 13, 2009 10:26 pm 
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Joined: Fri Jun 05, 2009 8:44 pm
Posts: 28
I like this idea or make it so they have to have 4 glory to cast it right now. Obviously them having to get 4 glory is less of a drawback but right now it is such a good card so I am fine with anything that weakens it slightly.


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 Post subject: Re: Cards requiring Glory to cast
 Post Posted: Sat Aug 15, 2009 4:36 am 
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Joined: Wed Feb 04, 2009 9:47 pm
Posts: 86
I like the idea. That would be really a good change but giving 4 glory to the enemy would be too much, it should be 2 points of glory to the enemy for it to be balanced (I think).


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