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Chronomancer http://thefarwilds.com/forum/viewtopic.php?f=3&t=1013 |
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Author: | lord_midnight [ Tue Jul 14, 2009 12:28 pm ] |
Post subject: | Chronomancer |
Chronomancer Human Mage 1 Human, 1 Elemental, 4 flux {Dim + 1flux} Add +2 Lifespan Tokens to target entity, X may be zero. (add, subtract, whichever it is that makes things live longer). 2/3/3/3/2 "Those who master time, are unstoppable." ___________________________________ Simple but powerful. |
Author: | Zurken [ Thu Jul 16, 2009 7:01 am ] |
Post subject: | Re: Chronomancer |
lord_midnight wrote: Chronomancer Human Mage 1 Human,1 Neutral, 5 flux {Dim + X flux} Add X +2 Lifespan Tokens to target entity, X may be zero. (add, subtract, whichever it is that makes things live longer. 1/3/3/4/2 ___________________________________ Simple but powerful. So for a flux your entity will live 2 more turns or enemy's one will die in 2 turns? I think I don't get you, because if I do it's the best card ever, no matter what the casting prize is... (and here it's quite cheap) |
Author: | lord_midnight [ Thu Jul 16, 2009 7:55 am ] |
Post subject: | Re: Chronomancer |
Chronomancer can only make an entities with lifespan tokens last longer. It could be used to keep a Flamekin alive longer, or a Flood, or whatever, it extends lifespan, I just wasn't quite sure whether lifespan goes up or down. |
Author: | Rufio [ Thu Jul 16, 2009 9:33 am ] |
Post subject: | Re: Chronomancer |
Cronomancer with flood would be too good. You could just get another flux well and lock people out with it. |
Author: | lord_midnight [ Fri Jul 17, 2009 3:29 am ] |
Post subject: | Re: Chronomancer |
ok I modified it a bit, I made the domain more strict and lowered the impact of his ability. It now just gives 2 and is not pumpable. his vision is down 1, but he does more damage. |
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