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Seeing Eye Dog http://thefarwilds.com/forum/viewtopic.php?f=3&t=1183 |
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Author: | Ugly_Pug [ Wed Sep 09, 2009 3:56 am ] |
Post subject: | Seeing Eye Dog |
Enchant Creature Casting Cost: Either S or X, 2 Flux Usable on creatures with vision 0... basically blind assasins and anything affected by flash powder Gives creature vision 2 |
Author: | Keyser [ Wed Sep 09, 2009 2:59 pm ] |
Post subject: | Re: Seeing Eye Dog |
Owl Vision isn't good enough for ya? What happens around hell kitties? Does the dog run off and chase them? THAT would be funny. |
Author: | Billiska [ Thu Sep 10, 2009 2:01 am ] |
Post subject: | Re: Seeing Eye Dog |
so the ONLY times when this card can be useful are on blind assassin or mana lion, because that is when it is better than owl. Imo, the card will be left unused. |
Author: | Sunyaku [ Thu Sep 10, 2009 3:41 am ] |
Post subject: | Re: Seeing Eye Dog |
Unless you made it "seeing eye dogS" i.e. a global enchantment that either gives everything with zero vision 3 vision tokens, or gives every creature you control a +1 vision boost... or somethin like that. |
Author: | Zurken [ Thu Sep 10, 2009 3:05 pm ] |
Post subject: | Re: Seeing Eye Dog |
Global enchantment giving your creatures +1 vision would be cool.. 'd like it way more than Sparrow Scouts |
Author: | Keyser [ Fri Sep 11, 2009 7:00 pm ] |
Post subject: | Re: Seeing Eye Dog |
The Seeing Eye Dog creature enchantment should have "At the beginning of every turn, enchanted creature is moved two spaces closer to the nearest cat (hell cat). This does not dim the enchanted creature." The reason for this is obvious: dogs always chase cats. |
Author: | Zblader [ Tue Feb 09, 2010 12:26 am ] |
Post subject: | Re: Seeing Eye Dog |
Keyser wrote: The Seeing Eye Dog creature enchantment should have "At the beginning of every turn, enchanted creature is moved two spaces closer to the nearest cat (hell cat). This does not dim the enchanted creature." The reason for this is obvious: dogs always chase cats. Um, then we would make it a creature in that case. I like the idea of giving vision as a world enchant. |
Author: | Keyser [ Tue Feb 09, 2010 4:37 pm ] |
Post subject: | Re: Seeing Eye Dog |
Zblader wrote: Keyser wrote: The Seeing Eye Dog creature enchantment should have "At the beginning of every turn, enchanted creature is moved two spaces closer to the nearest cat (hell cat). This does not dim the enchanted creature." The reason for this is obvious: dogs always chase cats. Um, then we would make it a creature in that case. I like the idea of giving vision as a world enchant. FYI...that was said as a bit of a joke, seeing as Ugly Pug wrote this particular card idea as more of a joke than a serious suggestion |
Author: | Zblader [ Tue Feb 09, 2010 10:07 pm ] |
Post subject: | Re: Seeing Eye Dog |
Keyser wrote: Zblader wrote: Keyser wrote: The Seeing Eye Dog creature enchantment should have "At the beginning of every turn, enchanted creature is moved two spaces closer to the nearest cat (hell cat). This does not dim the enchanted creature." The reason for this is obvious: dogs always chase cats. Um, then we would make it a creature in that case. I like the idea of giving vision as a world enchant. FYI...that was said as a bit of a joke, seeing as Ugly Pug wrote this particular card idea as more of a joke than a serious suggestion Sorry, my bad then. |
Author: | UBER [ Wed Feb 10, 2010 10:03 am ] |
Post subject: | Re: Seeing Eye Dog |
Zblader wrote: Keyser wrote: Zblader wrote: Um, then we would make it a creature in that case. I like the idea of giving vision as a world enchant. FYI...that was said as a bit of a joke, seeing as Ugly Pug wrote this particular card idea as more of a joke than a serious suggestion Sorry, my bad then. My reply really dosnt have anything to do with the quotes I just didnt want to break the chain. I think its a great idea if its unaligned. Since its more expensive than owl familiar you can make it a spell too and it would be great. |
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