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Seeing Eye Dog
http://thefarwilds.com/forum/viewtopic.php?f=3&t=1183
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Author:  Ugly_Pug [ Wed Sep 09, 2009 3:56 am ]
Post subject:  Seeing Eye Dog

Enchant Creature

Casting Cost: Either S or X, 2 Flux

Usable on creatures with vision 0... basically blind assasins and anything affected by flash powder

Gives creature vision 2

Author:  Keyser [ Wed Sep 09, 2009 2:59 pm ]
Post subject:  Re: Seeing Eye Dog

Owl Vision isn't good enough for ya?


What happens around hell kitties? Does the dog run off and chase them? THAT would be funny.

Author:  Billiska [ Thu Sep 10, 2009 2:01 am ]
Post subject:  Re: Seeing Eye Dog

so the ONLY times when this card can be useful are on blind assassin or mana lion,
because that is when it is better than owl.

Imo, the card will be left unused.

Author:  Sunyaku [ Thu Sep 10, 2009 3:41 am ]
Post subject:  Re: Seeing Eye Dog

Unless you made it "seeing eye dogS"

i.e. a global enchantment that either gives everything with zero vision 3 vision tokens, or gives every creature you control a +1 vision boost... or somethin like that.

Author:  Zurken [ Thu Sep 10, 2009 3:05 pm ]
Post subject:  Re: Seeing Eye Dog

Global enchantment giving your creatures +1 vision would be cool.. 'd like it way more than Sparrow Scouts :D

Author:  Keyser [ Fri Sep 11, 2009 7:00 pm ]
Post subject:  Re: Seeing Eye Dog

The Seeing Eye Dog creature enchantment should have "At the beginning of every turn, enchanted creature is moved two spaces closer to the nearest cat (hell cat). This does not dim the enchanted creature."

The reason for this is obvious: dogs always chase cats.

Author:  Zblader [ Tue Feb 09, 2010 12:26 am ]
Post subject:  Re: Seeing Eye Dog

Keyser wrote:
The Seeing Eye Dog creature enchantment should have "At the beginning of every turn, enchanted creature is moved two spaces closer to the nearest cat (hell cat). This does not dim the enchanted creature."

The reason for this is obvious: dogs always chase cats.


Um, then we would make it a creature in that case. I like the idea of giving vision as a world enchant.

Author:  Keyser [ Tue Feb 09, 2010 4:37 pm ]
Post subject:  Re: Seeing Eye Dog

Zblader wrote:
Keyser wrote:
The Seeing Eye Dog creature enchantment should have "At the beginning of every turn, enchanted creature is moved two spaces closer to the nearest cat (hell cat). This does not dim the enchanted creature."

The reason for this is obvious: dogs always chase cats.


Um, then we would make it a creature in that case. I like the idea of giving vision as a world enchant.


FYI...that was said as a bit of a joke, seeing as Ugly Pug wrote this particular card idea as more of a joke than a serious suggestion

Author:  Zblader [ Tue Feb 09, 2010 10:07 pm ]
Post subject:  Re: Seeing Eye Dog

Keyser wrote:
Zblader wrote:
Keyser wrote:
The Seeing Eye Dog creature enchantment should have "At the beginning of every turn, enchanted creature is moved two spaces closer to the nearest cat (hell cat). This does not dim the enchanted creature."

The reason for this is obvious: dogs always chase cats.


Um, then we would make it a creature in that case. I like the idea of giving vision as a world enchant.


FYI...that was said as a bit of a joke, seeing as Ugly Pug wrote this particular card idea as more of a joke than a serious suggestion


Sorry, my bad then.

Author:  UBER [ Wed Feb 10, 2010 10:03 am ]
Post subject:  Re: Seeing Eye Dog

Zblader wrote:
Keyser wrote:
Zblader wrote:

Um, then we would make it a creature in that case. I like the idea of giving vision as a world enchant.


FYI...that was said as a bit of a joke, seeing as Ugly Pug wrote this particular card idea as more of a joke than a serious suggestion


Sorry, my bad then.


My reply really dosnt have anything to do with the quotes I just didnt want to break the chain.

I think its a great idea if its unaligned. Since its more expensive than owl familiar you can make it a spell too and it would be great.

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