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 Post subject: A few new card Ideas
 Post Posted: Thu Aug 21, 2008 2:23 pm 
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Joined: Sun Apr 06, 2008 12:17 pm
Posts: 98
Here I am again with some new card ideas. This time I've come up with a new type of card! I've given it the name 'Relic'. Before I show the cards I would like to tell how the relics work.

- A relic can be placed on any tile that is currently within sight of a figure under your control.
- A relic is controlled by the player that controls the tile where the relic is located.
- You can't place a building on a space with a relic, but units can move to the space.
- A unit can pick up a relic if the unit is on the same tile as the Relic, and the unit can also drop a relic onto the space it is on.
- When picking a relic up, or dropping a relic the unit will be dimmed.
- When a unit carries a relic the unit's speed is reduced by 1.
- If a unit picks up a relic the controller of that unit gains control of the relic.
- If a unit carrying a relic dies, or is removed from play then the relic will drop to the tile where the unit was before it died or was removed from play.
- If a relic is dropped or placed on an ocean tile it is destroyed at the end of the round.
- Only one of each relic may be in play at all times.

Card name: Tome of Creation
Domain: 2 any.
Casting cost: 7
If you control this relic all of the cards in your hand have their casting cost reduced by 1 flux. The minimum casting cost for any card is 1 flux.

Card name: Tome of the Past
Domain: 2 DL.
Casting cost: 6
If you control this relic you may at any time pay 2 flux and turn a corpse within sight of one of your figures into a Zombie under your control.

Card name: Tome of the Present
Domain: 2 S.
Casting cost: 6
If you control this relic all your figures have +2 max health.

Card name: Tome of Change
Domain: 2 E.
Casting cost: 6
If you control this relic you may at any time pay 1 flux, draw a card and put one of the cards from your hand on top of your deck.

Card name: Tome of the Future
Domain: 2 MF.
Casting cost: 6
If you control this relic you may at any time pay 1 flux and look at the top two cards of your deck. Put them back in any order.

Card name: Tome of Destruction
Domain: 2 any.
Casting cost: 8
If you control this relic your units receive +2 damage and +1 range.


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 Post subject: Re: A few new card Ideas
 Post Posted: Sun Aug 24, 2008 3:32 am 
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Joined: Wed Jun 11, 2008 10:28 am
Posts: 8
woo, really liking this idea. Only comments are- the destruction one looks too powerful for it's cost. 2 dmg and 1 range is wooohooooo nice for any creature. Mebbe just increase the cost to 3D? And the relic idea about it being able to be carried, I like a lot ^^ Keeps me able to steal it with falcons and hellcats if the opponent leaves it at the back of his base hohohohoho.


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 Post subject: Re: A few new card Ideas
 Post Posted: Sun Aug 24, 2008 6:16 am 
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Joined: Sun Apr 06, 2008 12:40 am
Posts: 58
Sounds good, but they seem too powerful.
Why not make it that 2 relics spawn in the middle of the map or one in each corner, each benefiting the owner.
Also, 1 glory could be gained for controlling >50% f the relics or for capturing an enemies relic.

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