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 Post subject: Merry-go-round
 Post Posted: Sun Aug 24, 2008 8:09 am 
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Joined: Sun Apr 06, 2008 12:40 am
Posts: 58
COST
FLUX:3
DOMAIN LEVEL:1
DOMAIN TYPE: All

Target unit now uses the dizzy token system.

Dizzy tokens:
Add one dizzy token for every 2 hexs moved across and for every attack made by or to the unit.
For every 2 dizzy tokens a random one of the following happens:
Movement -1
Attack +1, 1 damage done to self every attack
Hp -1
Vision - 1

If unit makes a successfull attack against an enemy unit, the opponent must pay 1 flux least that unit come under the effect of dizzy tokens also. (i assume puke smells really bad after a bad merry-go-round trip)

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