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Time Machine (and Future Units) http://thefarwilds.com/forum/viewtopic.php?f=3&t=1595 |
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Author: | Zblader [ Sun Jan 24, 2010 6:16 pm ] |
Post subject: | Time Machine (and Future Units) |
I was thinking of having a building called Time Machine which allows people to get some interesting futuristic units (don't worry, they're not that cheap) All these units will have the Trait Futuristic, which will be explained below. They're also all unaligned (because factions change). Buildings Time Machine 4 Unaligned Domain, 7 flux (it's a time machine, it has to be expensive) 0 / 3 / 0 / 0 / 0 Salvage (dims entity) Remove a unit adjacent to Time Machine. Add one random Futuristic unit to your hand. At the start of next round, place removed unit back on it's original hex or nearest hex possible. With this, we can control time itself... Cybernetic Base 9 flux 1 / 5 / 0 / 1 / 0 Building Fated Salvage Futuristic (If there are no other Futuristic Entities on field, this costs 5 more flux and 1 more unaligned domain to cast) Provides one random domain upon casting. Gun Turret 2 unalgined 3 flux 1 / 1 / 0 / 2 / 3 Building Futuristic Creatures Sniper 1 Unaglined Domain 2 Flux 1 / 1 / 2 / 5 / 5 Sniper cannot melee. Futuristic Those minature cannonballs aren't effective agaisnt most armor, but they sure sting! Marine 1 Unaglined Domain 5 flux 1 / 3 / 3 / 3 / 1 Swims Futuristic A generic soldier from the future. Mech Walker 2 Unaglined Domain 5 flux 2 / 5 / 3 / 3 / 2 Fear (1) Hover Futuristic The box window is bugging up on me, i'll finish with another post |
Author: | Zblader [ Sun Jan 24, 2010 6:56 pm ] |
Post subject: | Re: Time Machine (and Future Units) |
More Creatures Laser Riflemen 2/4/4/4/2 2 Unaligned Futuristic Space Satellite 3 Unaligned 0/0/0/7/0 Aloft Futuristic Space Satellite cannot be attacked by creatures. Fighter Plane 1/4/5/3/1 3 Unaligned Futuristic Aloft Enchantments Laser Blade 2 Unaligned Futuristic Enchanted Creatuer gains 2 Strength. Think of it as a retractable blade of light. Assault Rifle 2 Unaligned Futuristic Enchant a creature that has range 0. The creature now has range 2. When that creature shoots, this Enchantment gains an Age token. The enchnated creauture has range 0 if this enchantment has 3 age tokens. [3 flux] remove all age tokens from this enchantment. Spells Grenade 2 Unaligned Futuristic Target hex and 2 hexes away from it take 2 damage. |
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