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Time Machine (and Future Units)
http://thefarwilds.com/forum/viewtopic.php?f=3&t=1595
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Author:  Zblader [ Sun Jan 24, 2010 6:16 pm ]
Post subject:  Time Machine (and Future Units)

I was thinking of having a building called Time Machine which allows people to get some interesting futuristic units (don't worry, they're not that cheap)

All these units will have the Trait Futuristic, which will be explained below. They're also all unaligned (because factions change).

Buildings

Time Machine
4 Unaligned Domain, 7 flux (it's a time machine, it has to be expensive)
0 / 3 / 0 / 0 / 0
Salvage
(dims entity) Remove a unit adjacent to Time Machine. Add one random Futuristic unit to your hand. At the start of next round, place removed unit back on it's original hex or nearest hex possible.
With this, we can control time itself...

Cybernetic Base
9 flux
1 / 5 / 0 / 1 / 0
Building Fated Salvage
Futuristic (If there are no other Futuristic Entities on field, this costs 5 more flux and 1 more unaligned domain to cast)
Provides one random domain upon casting.

Gun Turret
2 unalgined 3 flux
1 / 1 / 0 / 2 / 3
Building
Futuristic


Creatures

Sniper
1 Unaglined Domain
2 Flux
1 / 1 / 2 / 5 / 5
Sniper cannot melee.
Futuristic
Those minature cannonballs aren't effective agaisnt most armor, but they sure sting!

Marine
1 Unaglined Domain
5 flux
1 / 3 / 3 / 3 / 1
Swims
Futuristic
A generic soldier from the future.

Mech Walker
2 Unaglined Domain 5 flux
2 / 5 / 3 / 3 / 2
Fear (1)
Hover
Futuristic

The box window is bugging up on me, i'll finish with another post

Author:  Zblader [ Sun Jan 24, 2010 6:56 pm ]
Post subject:  Re: Time Machine (and Future Units)

More Creatures
Laser Riflemen
2/4/4/4/2
2 Unaligned
Futuristic

Space Satellite
3 Unaligned
0/0/0/7/0
Aloft
Futuristic
Space Satellite cannot be attacked by creatures.

Fighter Plane
1/4/5/3/1
3 Unaligned
Futuristic
Aloft

Enchantments
Laser Blade
2 Unaligned
Futuristic
Enchanted Creatuer gains 2 Strength.
Think of it as a retractable blade of light.

Assault Rifle
2 Unaligned
Futuristic
Enchant a creature that has range 0. The creature now has range 2. When that creature shoots, this Enchantment gains an Age token. The enchnated creauture has range 0 if this enchantment has 3 age tokens.
[3 flux] remove all age tokens from this enchantment.

Spells
Grenade
2 Unaligned
Futuristic
Target hex and 2 hexes away from it take 2 damage.

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