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Draw back World enchants
http://thefarwilds.com/forum/viewtopic.php?f=3&t=1607
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Author:  UBER [ Sun Jan 31, 2010 9:02 pm ]
Post subject:  Draw back World enchants

SSS 0 - Trail of Dellen

World enchant

Enemy creatures not in desert or ocean spaces suffer -2 movement penalties. Your buildings and creatures are revealed to the opponent.

DDD 0

Your DL creatures gain +1/1 and "can not be sacrificed" when adjacent to a corpse. Enemy creatures gain +2 movement.

MMM 0

Your buildings complete faster if creatures can see them. Any creature with speed greater than 0 that can see a building as youve placed it is enchanted with armour 1 and controled by the opponent. The sum of the attack and life of creature that can see the building when its placed shall remove an equal amount of tokens.

CICICI 0

Your CI creatures take 2 damage at end of round, and heal 3 at start.

CCC 0

Choose creature, building, enchantment, or spell once a turn. You will draw this. Enemy draws an additional card every turn.

EEE 0

Gain 1 flux every time you play a card. You draw no flux from flux wells.



Anyways, you get the idea, 3 domain, no unaligned, 0 flux cost. Instead of flux cost theres should be some kind of draw back and it should benefit mono domain decks.

Author:  cylone [ Mon Feb 01, 2010 4:50 am ]
Post subject:  Re: Draw back World enchants

I like these a lot.
Need some fine tuning, but the general idea of + and - is cool.

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