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Draw back World enchants http://thefarwilds.com/forum/viewtopic.php?f=3&t=1607 |
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Author: | UBER [ Sun Jan 31, 2010 9:02 pm ] |
Post subject: | Draw back World enchants |
SSS 0 - Trail of Dellen World enchant Enemy creatures not in desert or ocean spaces suffer -2 movement penalties. Your buildings and creatures are revealed to the opponent. DDD 0 Your DL creatures gain +1/1 and "can not be sacrificed" when adjacent to a corpse. Enemy creatures gain +2 movement. MMM 0 Your buildings complete faster if creatures can see them. Any creature with speed greater than 0 that can see a building as youve placed it is enchanted with armour 1 and controled by the opponent. The sum of the attack and life of creature that can see the building when its placed shall remove an equal amount of tokens. CICICI 0 Your CI creatures take 2 damage at end of round, and heal 3 at start. CCC 0 Choose creature, building, enchantment, or spell once a turn. You will draw this. Enemy draws an additional card every turn. EEE 0 Gain 1 flux every time you play a card. You draw no flux from flux wells. Anyways, you get the idea, 3 domain, no unaligned, 0 flux cost. Instead of flux cost theres should be some kind of draw back and it should benefit mono domain decks. |
Author: | cylone [ Mon Feb 01, 2010 4:50 am ] |
Post subject: | Re: Draw back World enchants |
I like these a lot. Need some fine tuning, but the general idea of + and - is cool. |
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