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Some More Cards http://thefarwilds.com/forum/viewtopic.php?f=3&t=1652 |
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Author: | Zblader [ Wed Feb 17, 2010 12:22 am ] |
Post subject: | Some More Cards |
Although It may seem pretty hopeless to continue the card ideas forum, i'm still going at it any way . Benefits of Darkness 2 Flux Enchant World 1 DL 1 Unaligned Whoever has the creature with the least vision gains 1 glory at the end of the round. Benefits of Confusion 1 Flux Enchant World 1 HoC 1 UA (Unaligned) Whoever has the most Entities on the field but the least hex occupation gains 1 glory at the end of the round. Planar Intersection, Water 1 EL 3 Flux Enchant Ocean All hexes adjacent to enchant become ocean. (3 Flux, Dims) Any Figure within two hexes of enchant is enchanted with Swims and any unoccupied space within 2 spaces becomes ocean. |
Author: | Zblader [ Wed Feb 17, 2010 12:32 am ] |
Post subject: | Re: Some More Cards |
Planar Intersection, Earth 3 Flux 1 EL 1 UA Enchant Hill or Mountain (2 Flux, Dims) Target terrain is lowered or raised(you cannot lower a swamp to an ocean). (3 Flux, Dims) Create a Dirt Bully with Lifespan(2), 2 Minus Attack Tokens, and Wither on enchantment. Nether Space Enchant World 7 Flux 1 UA Fated Provides 1 Unaligned domain. Creatures cannot be removed from the board or moved to a to a hex by a spell, ability, or enchantment. All Creatures with a speed of 0 gain a speed of 1. Dark of Night 2 Flux 1 DL Enchant World Lifespan (2) All of opponent's creatures have their vision reduced by 2. Supply Wagon 5 Flux 1 UA Enchant Living Creature If Enchanted Creature is in Enemy Area that they control, they heal 1 Damage at the beggining of round. |
Author: | Zblader [ Wed Feb 17, 2010 12:46 am ] |
Post subject: | Re: Some More Cards |
Thug 0 Flux 0 UA (Just to show what kind of card it is.) 1 1/1 2 1 0 Thug cannot be the target of any Spell or Enchantment. Return to Creation Spell 5 Flux 3 UA All Corpses and ruins are sent back to their respective armies. Your Army is the shuffled. Glory Everlasting Spell 4 Flux 2 UA Declare 1 type of creature. All creatures of that type are removed from the board. Pharoah's Tomb 5 Flux 0 4/4 0 1 0 If a creature attacks Pharoah's tomb, the owner of that creature loses 1 glory. A well built tomb for the Ruler of another era. It is considered a sacred ground. Canoe 2 Flux 1 UA 1 2/2 2 0 0 (0 Flux) Adjacent Creature you control to Canoe is Taken by Canoe. Canoe gains any vision or range that creatue had. (Dims) Replace taken creature on an adjacent land space. |
Author: | Zblader [ Wed Feb 17, 2010 12:57 am ] |
Post subject: | Re: Some More Cards |
Giant Tower Golem 7 Flux Building Construct (Is both a creature and a building.) Hover 2 UA 3 5/5 1 1 1 Can't Melee Village Building 3 Flux 1 UA 0 2/2 0 1 0 Completes Instantly If village completes next to less than 3 entities, it is removed from the game. When Completed, two adjacent creatures to Village are Taken by village. Excalibur Enchant Fated Enchant Creature 9 Flux 2 UA Provides Unaligned Domain. At the start of each round, controller of enchantment gains 3 Glory. |
Author: | UBER [ Wed Feb 17, 2010 10:35 am ] |
Post subject: | Re: Some More Cards |
Donuts, yum. |
Author: | Zblader [ Thu Feb 18, 2010 3:57 am ] |
Post subject: | Re: Some More Cards |
UBER wrote: Donuts, yum. Please do not insert unrelated stuff to this. And why'd you change your related post to something unrelated? |
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