Mercenary(X): You lose X Flux at the end of round. If there is not enough flux to consume, this Entity leaves the game.
I'm making this in mind with how people in "the olden days" hired mercenaries to do fighting for them. It'd also be interesting seeing a new way to use all that flux from those... flux gaining cards (Ord Stone and Scorched Horizons to name a few).
Thak'tor Bandit
0 Flux
0 UA
2 4/4 3 3 0
Creature Mountainstride
Mercenary(2)
Spawns in your area of control. If Thak'tor Bandit attacks a building that is destroyed that round, gain 1 flux.
For a "pretty penny", these guys will be happy to go plunder for you.Moneygrubbing Mage
2 Flux
1 UA
1 3/3 3 3 1
Creature
Mercenary(1)
(2 Flux, Dims) Target Corpse is removed from the game. Draw 1 card.
They have some knowledge of Magic, but I prefer the real thing. - Themist the Kalikian ScholarNovice Swordwright
3 Flux
0 UA
1 2/2 4 6 0
Creature
Mercenary(1)
Crazan Troll
2 Flux
1 UA
0 3/3 2 3 0
Creature Troll
Mercenary(1)
(1 Flux, Dims) Deal 1 Damage to target figure.
Some trolls remained uncorrupted.I'll wait until the public speaks, as usual.