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 Post subject: Trait: Mercenary
 Post Posted: Wed Mar 31, 2010 2:59 pm 
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Joined: Thu Nov 26, 2009 4:10 am
Posts: 829
Mercenary(X): You lose X Flux at the end of round. If there is not enough flux to consume, this Entity leaves the game.

I'm making this in mind with how people in "the olden days" hired mercenaries to do fighting for them. It'd also be interesting seeing a new way to use all that flux from those... flux gaining cards (Ord Stone and Scorched Horizons to name a few).

Thak'tor Bandit
0 Flux
0 UA
2 4/4 3 3 0
Creature Mountainstride
Mercenary(2)
Spawns in your area of control. If Thak'tor Bandit attacks a building that is destroyed that round, gain 1 flux.
For a "pretty penny", these guys will be happy to go plunder for you.
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Moneygrubbing Mage
2 Flux
1 UA
1 3/3 3 3 1
Creature
Mercenary(1)
(2 Flux, Dims) Target Corpse is removed from the game. Draw 1 card.
They have some knowledge of Magic, but I prefer the real thing. - Themist the Kalikian Scholar
Image

Novice Swordwright
3 Flux
0 UA
1 2/2 4 6 0
Creature
Mercenary(1)
Image

Crazan Troll
2 Flux
1 UA
0 3/3 2 3 0
Creature Troll
Mercenary(1)
(1 Flux, Dims) Deal 1 Damage to target figure.
Some trolls remained uncorrupted.

I'll wait until the public speaks, as usual.


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 Post subject: Re: Trait: Mercenary
 Post Posted: Thu Apr 01, 2010 2:40 am 
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Joined: Tue Mar 24, 2009 2:57 am
Posts: 93
Z, love your ideas as always, but see dipel flux finding its way into alot of decks with this idea.

DAMN YOU DISPEL FLUX...DAMN YOU ALL TO HELL...LOL.

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 Post subject: Re: Trait: Mercenary
 Post Posted: Thu Apr 01, 2010 2:56 am 
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Joined: Thu Nov 26, 2009 4:10 am
Posts: 829
Yes yes, damn them all to hell, Mr. Kalikian Scholar, we've all been there and done it :twisted: .
This might help, along with some Dew Mogis:
Celador Disspeller
Creature Hero
4 Flux
3 UA
3 5/5 3 3 2
(2 Flux) Destroy Target Enchantment.
(5 Flux) Once per turn, add an anti spell counter. If an uncanceled spell is cast and Celador Disspeller has and anti spell counter, negate the spell and remove the counter.
(3 Flux, Dims) Create a Null Stone on target space.
This title is given to those who have trained with the elves in the art of destroying magic. They are just as feared as those who create the magic.
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 Post subject: Re: Trait: Mercenary
 Post Posted: Thu Apr 08, 2010 10:00 pm 
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Joined: Thu Nov 26, 2009 4:10 am
Posts: 829
After thinking about what Themist said, why not change the flux consumation from the end of a round to a beggning of a round?

Well, in the meantime while you guys think about it, here's my next mercenaries.
Kaerport Sellsword
1 Flux
2 UA
2 4/4 4 4 0
Mercenary(1)
Additional cost to play: Discard 3 Cards.

Stillwood Hunter
0 Flux
2 UA
1 3/3 4 5 0
Creature Foreststride
Mercenary(2)
Hunter controls the first three Beasts around him.


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 Post subject: Re: Trait: Mercenary
 Post Posted: Wed Apr 14, 2010 4:43 am 
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Joined: Mon Jul 27, 2009 6:30 pm
Posts: 281
Location: Atmosphere of Magisteria
I like the mercenary idea. My guess is that some of this action will find its way into the next expansion. Although I expect that to be many moons in the future. Still, free ideas for jed that definitely have potential!

Commenting on the individual units would wear me out. But yeah, good stuff sir. :)

DarkJello

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