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Deux Pas Coup D'etat
http://thefarwilds.com/forum/viewtopic.php?f=3&t=1668
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Author:  Zblader [ Sat Feb 20, 2010 3:33 am ]
Post subject:  Deux Pas Coup D'etat

3 Flux
3 UA
Round ends immediately. You and another player swaps EVERYTHING (hand, glory, stuff on field, world enchants, everything). If this would cause victory for a swapped player, it does not. Swap everything again at the end of a round.

Author:  Sunyaku [ Tue Feb 23, 2010 2:46 am ]
Post subject:  Re: Deux Pas Coup D'etat

So if I understand this, you want to swap EVERYTHING? Figures, glory, flux, hand, deck, etc. etc. etc.

A card that swapped figures, glory, flux or deck would simply be way OP, even if it was just ONE of these things. And there already cards that "sort of" swap hand... like white elephant.

Author:  angelatheist [ Tue Feb 23, 2010 4:08 am ]
Post subject:  Re: Deux Pas Coup D'etat

Way overpowered, simply build a deck where none of your cards involve decision making e.g. only creatures without activated abilities, global enchantments, targetless spells and buildings. Then for every card your opponent has that involves some sort of decision you can use it to wreck them and easily get a 10 for 1 advantage.

examples of cards your opponent could have that you could use against them: sunburst, crypt doctor, morph, ascent, call of the pit, mind transplant, brimstone powder, training, desolation totem, astridian forum, etc.

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