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Zblader
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Post subject: Anti-Sacrifice and Anti-Spawn cards Posted: Sat May 15, 2010 10:10 pm |
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Joined: Thu Nov 26, 2009 4:10 am Posts: 829
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Chrysanthemum Dragon Cost: 3 Flux 1 Duplicate(Must be a domain you have 2 of) 1 UA OR 7 Flux 2 UA 3 7/7 6 4 0 Creature Dragon Aloft Creatures cannot be sacrificed. This effect cannot be negated. Seedling Corpse.
Battle Mediation Enchant World Lifespan(5) 3 Flux 1 UA Creatures can't be sacrificed, destroyed, or removed except through battling.
Joker Bladeshuffler Creature 2 Flux 1 UA 2 4/4 5 3 0 Comes into play undimmed. You lose 1 flux at the end of each round. (2 Flux, Dim) All creatures are moved to random valid spaces. Plasmas being sacrificed by Ix? Hmph, they are fools, for true power... comes from the Guild of Joker.
Mind Twister 2 Flux 2 UA 1 2/2 2 2 0 (1 Flux) Target creature becomes uncontrolled and can't switch control until end of round. (Dim) Target creature that was not played normally (i.e. Morphed, Spawned from tokens, etc...) is now controlled by you and is Linked to Mind Twister (Max 3). When Mind Twister is destroyed with creatures still Linked to him, these creatures are returned to their original owners, ignoring ANY enchants.
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Zblader
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Post subject: Re: Anti-Sacrifice and Anti-Spawn cards Posted: Sat May 15, 2010 10:13 pm |
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Joined: Thu Nov 26, 2009 4:10 am Posts: 829
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Climax Jump! Enchant World X Flux 2 UA Lifespan(X) For X rounds, all creatures are Aloft and are moved as close to the center as possible each round (Creatures that would take damage as a result do not). Creatures cannot move to spot that would put them farther away from the center than they already are.
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