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Some less specific ideas
http://thefarwilds.com/forum/viewtopic.php?f=3&t=209
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Author:  celotine [ Tue Nov 04, 2008 5:32 am ]
Post subject:  Some less specific ideas

Although I'm new I had some general ideas for cards and better game play.

Cards that boost Glory.
Cards that cost glory to use for big effect.
An instant death card for buildings.
A card that destroys all creatures (even yours like, Wrath of God from MTG)
Corruption cards (grab your opponents creatures/buildings for your own use, like control magic from MTG)
Card that changes all terrain to one type for one round or more (named: Level Playing Field?)
Cards that allow you to draw cards.
Cards that force discard of opponent.

Some general game ideas I'd like to see in use.

A listing of all cards in the game (for plotting and scheming purposes)
Advanced tutorials
A printable version of full rules (including explanation of effects on creatures/buildings)
More factions!

I hope you find some of my ideas usable thank you :)

Frank
a.k.a Celotine

Author:  Altren [ Tue Nov 04, 2008 10:51 pm ]
Post subject:  Re: Some less specific ideas

celotine wrote:
Cards that boost Glory.
Cards that cost glory to use for big effect.
An instant death card for buildings.
A card that destroys all creatures (even yours like, Wrath of God from MTG)
Corruption cards (grab your opponents creatures/buildings for your own use, like control magic from MTG)
Card that changes all terrain to one type for one round or more (named: Level Playing Field?)
Cards that allow you to draw cards.
Cards that force discard of opponent.
All this cards exist in game :)

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