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Some less specific ideas http://thefarwilds.com/forum/viewtopic.php?f=3&t=209 |
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Author: | celotine [ Tue Nov 04, 2008 5:32 am ] |
Post subject: | Some less specific ideas |
Although I'm new I had some general ideas for cards and better game play. Cards that boost Glory. Cards that cost glory to use for big effect. An instant death card for buildings. A card that destroys all creatures (even yours like, Wrath of God from MTG) Corruption cards (grab your opponents creatures/buildings for your own use, like control magic from MTG) Card that changes all terrain to one type for one round or more (named: Level Playing Field?) Cards that allow you to draw cards. Cards that force discard of opponent. Some general game ideas I'd like to see in use. A listing of all cards in the game (for plotting and scheming purposes) Advanced tutorials A printable version of full rules (including explanation of effects on creatures/buildings) More factions! I hope you find some of my ideas usable thank you Frank a.k.a Celotine |
Author: | Altren [ Tue Nov 04, 2008 10:51 pm ] |
Post subject: | Re: Some less specific ideas |
celotine wrote: Cards that boost Glory. All this cards exist in game
Cards that cost glory to use for big effect. An instant death card for buildings. A card that destroys all creatures (even yours like, Wrath of God from MTG) Corruption cards (grab your opponents creatures/buildings for your own use, like control magic from MTG) Card that changes all terrain to one type for one round or more (named: Level Playing Field?) Cards that allow you to draw cards. Cards that force discard of opponent. |
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