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New Type: Weapon Cards http://thefarwilds.com/forum/viewtopic.php?f=3&t=224 |
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Author: | mindstheatre [ Thu Nov 06, 2008 8:04 pm ] |
Post subject: | New Type: Weapon Cards |
Big concept, and something which may work or may totally fail in the system. In addition to enchant-creature type cards which give additional attack, there could be weapons. They would differ in the following way:
If the creature carrying a weapon dies, the weapon is dropped on that space. Any creature on that space can dim to pick up the weapon, regardless of who owned the weapon to start. This could be toyed with in a lot of ways. For example, a powerful DL weapon might also kill anyone it attacks at the end of turn. An axe might give +1 attack, and an additional +2 attack if in the hands of particular creates (like axe...masters...). Bows would give players a fighting chance against what now seems like a huge advantage - aloft. Other ideas that might go along with this: - Only certain creatures can use weapons. For example, treents may or may not have the necessary opposible thumbs. - Maybe some building have the "armory" ability, which acts much like a base. Weapon cards can only be initially cast on creatures adjacent to an armory. - Weapons can have breaking points. Something like "everytime it's used, add a fracture token to this card. If this card has # tokens, remove it from the game." Thoughts? |
Author: | jed [ Fri Jan 30, 2009 6:46 am ] |
Post subject: | Re: New Type: Weapon Cards |
Yeah we have wanted to add items since the beginning. They will be rolled out at some point... |
Author: | ivandubina [ Fri Jan 30, 2009 7:13 am ] |
Post subject: | Re: New Type: Weapon Cards |
Equipment is neat idea for future sets. |
Author: | Agroagro [ Sun Apr 12, 2009 11:41 pm ] |
Post subject: | Re: New Type: Weapon Cards |
hate to be a narc but ive yet to see a game to item/equipment right. there always ridicules artifacts that have bizzare effects and there is never any clause that prevent them being equipped to things that dont make sense. dragons with bows... lions with shields... dwarf miners with the Excalibur... zombies reading ancient tomes... its always stupid. |
Author: | mindstheatre [ Mon Apr 13, 2009 12:34 am ] |
Post subject: | Re: New Type: Weapon Cards |
Concerns are understandable. So the idea was just weapons, not artifacts or tomes or anything of the like (although they do seem to follow from the weapons), and I did note that it could be limited to creatures physically able to carry such things. The time and tweaking that these would take is undoubtedly substantial, and they may not be appropriate for a good long while now. But it's an idea to keep in the back of the devs heads. |
Author: | Haothehare [ Wed Apr 15, 2009 12:25 pm ] |
Post subject: | Re: New Type: Weapon Cards |
perhaps they could have spellbooks equipted, where equipted creature gains ability of spellbook? I like this idea. |
Author: | Haothehare [ Wed Apr 15, 2009 12:27 pm ] |
Post subject: | Re: New Type: Weapon Cards |
Agroagro wrote: hate to be a narc but ive yet to see a game to item/equipment right. there always ridicules artifacts that have bizzare effects and there is never any clause that prevent them being equipped to things that dont make sense. dragons with bows... lions with shields... dwarf miners with the Excalibur... zombies reading ancient tomes... its always stupid. Agroagro, I came from the game Poxnora, and I think I'll still play it from time to time, but equiptment systems can work and work very well it's just more coding, and certain really bad ass creatures can't be given equiptments, as in some heros' cases in poxnora it would make them insane to fight against. |
Author: | Agroagro [ Wed Apr 15, 2009 1:11 pm ] |
Post subject: | Re: New Type: Weapon Cards |
Haothehare wrote: Agroagro wrote: hate to be a narc but ive yet to see a game to item/equipment right. there always ridicules artifacts that have bizzare effects and there is never any clause that prevent them being equipped to things that dont make sense. dragons with bows... lions with shields... dwarf miners with the Excalibur... zombies reading ancient tomes... its always stupid. Agroagro, I came from the game Poxnora, and I think I'll still play it from time to time, but equiptment systems can work and work very well it's just more coding, and certain really bad ass creatures can't be given equiptments, as in some heros' cases in poxnora it would make them insane to fight against. equipment in pox is better then most. but pit dragons with firebows is just stupid. Id hate to have to see "cannot be equipped" cluttering up half the creatures text boxes to |
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