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 Post subject: Spine of the World
 Post Posted: Thu Nov 20, 2008 2:55 am 
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Joined: Sat Nov 01, 2008 7:14 am
Posts: 89
Location: Victoria, BC
Spine of the World - 5DD Building
No attack, 4 or 5 health, 1 sight, no range
Armor (1)

Spawns with one token
3 flux, dim to use ability

: Spawn Spine in adjacent space

Spine - Building
No attack, 2 health, 1 sight, no range
Armor (1)

Spawns with one token
3 flux, dim to use ability

: Spawn Spine in adjacent space

If Spine of the World leaves play, all Spines are destroyed.


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 Post subject: Re: Spine of the World
 Post Posted: Sun Nov 23, 2008 6:21 pm 
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Joined: Fri Oct 31, 2008 4:21 pm
Posts: 265
Location: California
Tryste wrote:
Spine of the World - 5DD Building
No attack, 4 or 5 health, 1 sight, no range
Armor (1)

Spawns with one token
3 flux, dim to use ability

: Spawn Spine in adjacent space

Spine - Building
No attack, 2 health, 1 sight, no range
Armor (1)

Spawns with one token
3 flux, dim to use ability

: Spawn Spine in adjacent space

If Spine of the World leaves play, all Spines are destroyed.


This could be weirdly interesting. Add an ability to add another token, and a maybe replace the Armor (1) with 2 more HP on the original building and this could be pretty interesting to play with/against.


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 Post subject: Re: Spine of the World
 Post Posted: Sun Nov 23, 2008 6:27 pm 
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Joined: Tue Nov 04, 2008 12:05 am
Posts: 385
Location: South of Sanity
That could, indeed, be fun. Wonder if it could be possible to make something that works with the same/similar mechanic, but creates mountain spaces... it could be a building that acts as a hub for the tectonic shifts, or a spell that moves each turn or number of turns like fireball... you pick a direction and every three turns tit moves that way and turns that space into either a mountain or into one level "higher" water->plains->hills->mtn.. that could be an interesting one too...

The spawning\growing building idea is interesting.


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 Post subject: Re: Spine of the World
 Post Posted: Mon Nov 24, 2008 2:26 am 
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Joined: Sat Nov 01, 2008 4:05 am
Posts: 137
Location: Cincinnati OH
I think a mountain maker would be better, being able to spawn buildings just makes a wall and once you get thru it the remaining ones are irrelivant, unless you let them spawn off each other, which could get annoying and powerfull tool to claim the world really fast, i dunno, as a mountain making concept i love it, but the numbers would be different. An Armor 1 building would be cool, but it should have very low HP because the vast majority of creatures do not have high attack, no more then 3HP, cause you put an iron gate on it and it will be over.


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