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Rabidity
http://thefarwilds.com/forum/viewtopic.php?f=3&t=327
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Author:  mindstheatre [ Mon Nov 24, 2008 3:11 pm ]
Post subject:  Rabidity

Cost: DD2
Enchant Creature
Suggested Rarity: Common

Enchanted creature gains attack +2 and Lifespan[2]

Author:  RedFlag [ Tue Nov 25, 2008 6:57 pm ]
Post subject:  Re: Rabidity

mindstheatre wrote:
Cost: DD2
Enchant Creature
Suggested Rarity: Common

Enchanted creature gains attack +2 and Lifespan[2]


Enchant living creature. Make it a DS2 requirement

Add: All creatures damaged by those enchanted with Rabidity become enchanted with Rabidity at the end of the round.

Author:  Sunyaku [ Tue Dec 02, 2008 6:01 am ]
Post subject:  Re: Rabidity

Lol, when I read this I pictured a dude covering himself in gasoline, running into a crowd of enemies, and then lighting himself as he began to attack.

Author:  MistStlkr [ Tue Dec 02, 2008 5:41 pm ]
Post subject:  Re: Rabidity

Did someone forget to give Sun his pills again last night? :-D

Author:  Sunyaku [ Wed Dec 03, 2008 1:55 am ]
Post subject:  Re: Rabidity

Flaming zombies are way deadlier than your garden variety zombies lol. ;-)

Author:  mindstheatre [ Wed Dec 03, 2008 2:12 am ]
Post subject:  Re: Rabidity

Sunyaku wrote:
Flaming zombies are way deadlier than your garden variety zombies


True story. But at least they help you fix that mess of a wardrobe before they eat your brains.

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