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Town Crier http://thefarwilds.com/forum/viewtopic.php?f=3&t=334 |
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Author: | mindstheatre [ Mon Nov 24, 2008 3:47 pm ] |
Post subject: | Town Crier |
Cost: XX3 Creature Attack 0, Health 3, Move 2, Vision 2, Range 0 Suggested Rarity: Rare Town Crier cannot attack. At the end of round, if Town Crier is adjacent to a building controlled by an opponent, gain 1 glory. |
Author: | Sunyaku [ Sat Jan 03, 2009 7:19 am ] |
Post subject: | Re: Town Crier |
When I read the name of this card, I envisioned an ability like "If town crier is adjacent to a building you control, and can see an enemy figure, dim to move any creature you control on the board adjacent to town crier." |
Author: | mindstheatre [ Sat Jan 03, 2009 4:22 pm ] |
Post subject: | Re: Town Crier |
Dooo it. But call it "Sound the Alarm"? A town crier for me is not a watchperson, but more like a herald or newsboy. |
Author: | chiaone [ Sat Jan 03, 2009 7:46 pm ] |
Post subject: | Re: Town Crier |
By Summer 2009 I'll be ruling all you fools with my Town Crier/Sound the Alarm/Planar Rift/Caravan of Dreams deck. |
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