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Author: | mindstheatre [ Mon Dec 08, 2008 5:24 am ] |
Post subject: | Other necromancers |
Why should Journeyman have all the fun? Possible additions to the necromantic suite. Enervating Necromancer Cost: DDD5 Creature Attack 2, HP 6, Speed 5, Vision 3 (2): Once per turn, spawn a Memory on target opponent-controlled corpse in sight. Target corpse is removed. Memory Cost: D3 Creature Undead Attack 0, HP 1, Speed 3, Vision 3 Spawn on target opponent-controlled corpse. Remove target corpse. Hover No corpse If Memory ends a turn on a space controlled by the owner of the original corpse, that player loses 1 glory and Memory is destroyed. (There’s probably a better way to word this). Hallowman Necromancer Cost: DDD5 Creature Attack 2, HP 7, Speed 3, Vision 3 Fear [1] (2): Once per turn, target corpse in sight gains Fear[1] and is considered Dark Legion (the idea is like Hallow's Eve, but in a creature form, and a stronger fear - the trade off being it's one corpse at a time). Breaker Necromancer Cost: DDD5 Creature Attack 4, HP 4, Speed 4, Vision 2 (2): Once per turn, target creature in sight gains +X attack, where X is equal to the max HP of target corpse in sight. Remove target corpse. |
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