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Dynamite
http://thefarwilds.com/forum/viewtopic.php?f=3&t=489
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Author:  Altren [ Sat Jan 03, 2009 4:53 pm ]
Post subject:  Dynamite

Cost: MMM3
Enchantment
Suggested Rarity: Rare

Enchantment
Enchant Space adjacent to undimmed controlled creature. Dim that creature.
Spawn with 3 fuse tokens. At end of round remove one fuse token. If Dynamite have 0 fuse tokens at end of round destroy all entities at space with Dynamite, space becomes flat desert.

Author:  mindstheatre [ Sat Jan 03, 2009 6:53 pm ]
Post subject:  Re: Dynamite

Change it to "destroy all entities adjacent to" instead of "at"? I mean, you've got 3 turns to get the hell out.

Author:  chiaone [ Sun Jan 04, 2009 12:56 pm ]
Post subject:  Re: Dynamite

That one sounds fun. I'm on board.

Author:  MistStlkr [ Sun Jan 04, 2009 7:25 pm ]
Post subject:  Re: Dynamite

That begs for a prismatic deck.. throw in some entangles, a few teleports, wind mogis to nudge them along.. magnetite to tug them into range.. LOL... that would be funny as hell.

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