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Peak Titan http://thefarwilds.com/forum/viewtopic.php?f=3&t=800 |
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Author: | Evilferret [ Thu Apr 02, 2009 5:24 am ] |
Post subject: | Peak Titan |
Name: Peak Titan Type: Creature - Giant (Or titan?) Cost: 1 Mountain Domain, 1 Any Domain, 6 flux All land spaces contiguous to Peak Titan become mountains (This effect does not end when peak Titan is moved away from those spaces) Movement 2 Sight 3 Attack: 4 Health: 11 Reasoning: The slow movement speed should offset the high attack and health. The effect on contiguous land spaces is interesting and provides synergy with mountainstride and other effects that require mountains. May need tweaking. |
Author: | raptorus [ Thu Apr 02, 2009 10:32 am ] |
Post subject: | Re: Peak Titan |
yes it need XD too much mountains on the map would be make the Mountain Spirit (the polar bear on a rock) imbalance (i would walking around with the titan around by controlled landsscape to get a really big Mountain spirit^^) maybe remove this: This effect does not end when peak Titan is moved away from those spaces) or make cost: 3 mointain domain 6 flux and it needs a cooler name XD |
Author: | Altren [ Thu Apr 02, 2009 11:01 am ] |
Post subject: | Re: Peak Titan |
Evilferret wrote: All land spaces contiguous to Peak Titan become mountains (This effect does not end when peak Titan is moved away from those spaces) What?? "All land spaces contiguous" is usually whole map, if this guy was placed not on island.So this card change whole map to mountains? And, by the way, without mountainstride this guy can't move at all, mountains cost at least 3 to move while this guy have 2 speed. |
Author: | Evilferret [ Thu Apr 02, 2009 10:25 pm ] |
Post subject: | Re: Peak Titan |
Er i meant all adjacent squares (The square it's on and all those around it). It should have movement 3 so it can move accross mountain spaces, you're right. |
Author: | MistStlkr [ Fri Apr 03, 2009 12:50 am ] |
Post subject: | Re: Peak Titan |
The fact that they do not change back when he moves is too powerful for an innate ability, there are way too many ways to exploit that. If you want to keep that kind of power it really should come with a per-use cost or revert back when it moves. Perhaps a lifespan compromise might work too, but either way that would really need an addition per-use cost tacked on. |
Author: | Sunyaku [ Fri Apr 03, 2009 11:11 pm ] |
Post subject: | Re: Peak Titan |
How about this-- when it moves, the space it moved to becomes a mountain. When it leaves play, all the spaces revert to their original form (like geomantic trickster) Attack 3, health 6, would be more reasonable along with the above change... since every square he moved to would become a mountain, making him difficult to melee (especially if the space became a forested mountain). |
Author: | shadowhito [ Thu Apr 09, 2009 12:19 am ] |
Post subject: | Re: Peak Titan |
Maybe a name like Spirit of Earth or Mountain I like the idea about every space he finishes turns into a mountain, even if they do not turn back since it would take a while for him to do anything maybe make him a a 3/5 |
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