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Terrain changing cards http://thefarwilds.com/forum/viewtopic.php?f=3&t=805 |
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Author: | jed [ Sat Apr 04, 2009 10:43 pm ] |
Post subject: | Terrain changing cards |
Hey the new set needs some more ways to change terrain. Any good ideas out there? |
Author: | doiron [ Sat Apr 04, 2009 11:56 pm ] |
Post subject: | Re: Terrain changing cards |
I'm a big fan of "value-added" cards. i.e. something that would have a terrain change aspect, but that's not the main point of the card. so maybe a creature that starts with a couple tokens that can be used to change terrain to a certain type (like a tree planter for sylvan) or a building that can change the terrain that it's cast on. |
Author: | MistStlkr [ Sun Apr 05, 2009 4:56 am ] |
Post subject: | Re: Terrain changing cards |
Fortification Enchantment XX 4 Enchant target base building DIM: change hex adjacent to enchanted building into terrain of your choice [[ie//enable a building to dig a moat around itself, or plant a forest to breed ents\saplings, etc. Intentionally a base-only enchantment to balance the "let's make an impenetrable ocean " with "I have no place left to play creatures!" but perhaps not so important. Could be real fun with Awaken the Stones, even!]] === Dwarven Excavation Crew Spell MX Y Raise the terrain level of target hex Y levels [sea -> plains -> hills -> mountains] and lower target other space the same number of levels. === Grave Digger Creature DD 3 1/2/4/2 Dim: Lower the height of adjacent unoccupied hex one terrain level. === Meteor Shower Spell EEX 4 Target land space becomes ocean and all adjacent land spaces become hills. Deals damage as a Volcano ~~~ I think the MF would certainly love some more "make a mountain" opportunities to make Heart of the Mountain a more viable card. Sylvan have plenty of "plant a tree" cards already I think, but the other domains are a bit lacking in the "manipulate the terrain to our advantage" department. |
Author: | Sunyaku [ Sun Apr 05, 2009 7:54 am ] |
Post subject: | Re: Terrain changing cards |
I'm pretty sure I proposed a few cards with land changing ability awhile back... hmm... |
Author: | angelatheist [ Sun Apr 05, 2009 1:23 pm ] |
Post subject: | Re: Terrain changing cards |
flattening - XXD 3 spell All mountains become hills Tree of life - 6 building Spawn forest Sylvan Domain All land spaces in sight are forest. When Tree of life is removed the spaces return to normal 0,7,0,2,0 Drout - XD 3 Enchantment At end of round 2 random ocean spaces become plains Ocean Elemental - XDD 7 Creature aquatic 1: Adjacent land space without a building becomes ocean 3,9,4,2,0 Loggers D 4 Creature dim: adjacent forest becomes plains, you gain 1 flux 1,2,3,3,0 |
Author: | LaughingScarab [ Sun Apr 05, 2009 7:15 pm ] |
Post subject: | Re: Terrain changing cards |
Crossposted from my Scarab's Card Idears thread: Dozer Beetle MXX 3 Creature Armor (1) Dim: Target adjacent space becomes ocean. Target other adjacent space becomes hills. 1/6/2/2/0 Meteor EEX 5 Spell Target space takes 10 damage and becomes Ocean. High Tide EX 3 Spell All spaces adjacent to Ocean spaces become Ocean. Low Tide EX 3 Spell All Ocean spaces adjacent to a land space become Plains. (High & Low Tide could potentially be enchantments with lifespans instead) -- And some new ones: Wake of Destruction D (or goblin/chaos) 3 Enchant Creature Any space occupied by enchanted creature at the end of an action turns to desert. Blight DX (or 1 goblin/chaos X) 2 Enchant forest space At end of round, enchanted forest space becomes swamp and all adjacent forests are enchanted with Blight. Wildfire EX 3 Enchant plains or forest space At end of round, enchanted space takes 1 damage and becomes desert. All adjacent plains and forests are enchanted with Wildfire. Global Warming EEX 4 Enchantment Lifespan (X) Global Warming's lifespan is equal to the total number of non-Sylvan buildings in play. All forest spaces become plains. All plains spaces become desert. All swamp spaces become ocean. All spaces adjacent to 2 or more ocean spaces also become ocean. -- Also, creating a 'special' terrain type, i.e. Wasteland or Lava without having to leave that space 'enchanted' would be keen. Caldera MX 4 Spell Target land space without a building becomes Lava and all surrounding spaces become Mountain. (A Lava space is impassible except by aloft, hover or Fire creatures, and deals 3 damage to any non-aloft, non-fire entity occupying it at end of round.) Ruin 1 Goblin/Chaos X 2 Spell Target space becomes Wasteland. (Creatures and Buildings cannot spawn on Wasteland spaces) Broken Matrix 2 Goblin/Chaos 5 Spell Additional Cost: discard a card at random. Target space without a building becomes Void. (Void spaces act as though they are enchanted with The Nothing, but cannot spread) |
Author: | mindstheatre [ Mon Apr 06, 2009 10:07 pm ] |
Post subject: | Re: Terrain changing cards |
I'll bite - I know I've left TFW for a while and I feel guilty about it. First are the new ones, then the ones cross-posted from my card ideas thread. (Also, in re: MistStlkr wrote: Grave Digger Creature DD 3 1/2/4/2 Dim: Lower the height of adjacent unoccupied hex one terrain level. Add "remove target adjacent corpse."? Maybe? Isolation Cost: E4 Spell Target a non-ocean space adjacent to at least three ocean spaces. All unoccupied spaces adjacent to target space are now ocean spaces, excepting the target space itself. Mountain King Cost: MX4 Creature Attack 4, Health 5, Move 3, Vision 3, Range 0 Mountainstride, spawn in mountain If Mountain King is ever not on a mountain space, destroy it. (Dim): Adjacent mountain space is changed to a different type of mountain space of your choosing. (Eds. note: this would change Forested Mountains to Desert Mountains, or things like that. It’s more a preventative measure against Sylvan/Elemental, respectively). Short-lived Spring Cost: SSS1 Spell All spaces you control become forested until end of turn. Fortress of Solitude Cost: DX4 Attack 0, Health 4, Move 0, Vision 1, Range 0 All adjacent spaces not occupied by buildings become ocean spaces. ________________________________________________________________ (cross-posted) Rot Cost: DDD3 Spell Suggested Rarity: Common Target contiguous forest becomes a contiguous swamp. Draw a card. Weight of the Earth Cost: MMM6 Spell Suggested Rarity: Odd Every mountain space changes to a hill space of the same type Every hill space changes to a flat space of the same type Unoccupied plains, swamps, flat desert, and flat forest spaces change to ocean spaces Rapids Cost: SS2 Enchant Space Enchant contiguous ocean. At the end of each round, one random space enchanted with Rapids becomes a forest. One random unoccupied space adjacent to enchanted ocean becomes an ocean space enchanted with Rapids. (Not quite terrain-changing, but kind of?) Tall Grass Cost: SS2 Enchant Space Choose 3 adjacent plains or forest spaces to enchant. Enchant spaces cannot be seen by creatures. Canyon Encampment Cost: M3 Building Attack 0, Health 3, Vision 1, Move 0, Range 0 (NB: This building does not have salvage) Gives (M) Domain Construct in a deep mountain (a space that is surrounded by all mountains) Canyon Encampment has no construction site. The space that Canyon Encampment is cast on turns into a plains. More Lumber is Required Cost: MMX3 Spell The additional domain required to cast More Lumber cannot be satisfied by Sylvan domain. Destroy target contiguous forest. Cast a non-Sylvan building from your hand at no cost to you with a max flux cost of X, where X is the number of forest spaces affected by More Lumber. (not terrain changing, but still...) Blight Cost: DX3 Enchant World Spaces you control cannot be the target of cards that would change the terrain-type of that space. (Eds. note: this includes volcano) Erosion Cost: SE3 Spell Spaces adjacent to target contiguous ocean become ocean spaces. Non-aquatic, non-aloft buildings on any affected space are destroyed. |
Author: | alti [ Thu Apr 09, 2009 6:13 am ] |
Post subject: | Re: Terrain changing cards |
heres some of my art i think would be good for Weight of the Earth Cost: MMM6 Spell Suggested Rarity: Odd Every mountain space changes to a hill space of the same type Every hill space changes to a flat space of the same type Unoccupied plains, swamps, flat desert, and flat forest spaces change to ocean spaces contact me at alexdrummo@gmail.com |
Author: | mindstheatre [ Thu Apr 09, 2009 12:37 pm ] |
Post subject: | Re: Terrain changing cards |
Um alti let's be friends and partner up k? <3 |
Author: | alti [ Thu Apr 09, 2009 4:05 pm ] |
Post subject: | Re: Terrain changing cards |
add me to your msn, altiquek@hotmail.com |
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