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 Post subject: Blobs/Ooze?
 Post Posted: Sun May 04, 2008 8:49 am 
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Joined: Mon Apr 28, 2008 11:21 am
Posts: 11
Race: Unaligned/None
Cost: You decide

All blobs:
leave a puddle corpse
have DR, attack, hp, speed, and vision equal to its level (no ranged attack)
have an ability called Fling
can fling at what they can see
have an ability to called Dissolve (or come up with better name)

Upon death/destruction: the number of random adjacent hexes that also get a puddle is equal to its level. (level 0 blob leaves a puddle where it died. level 3 would leave 1 where it died and 1 in 3 random adjacent hexes)

Pay 2 flux: absorb a puddle from current or adjacent hex to gain a level

Immune to Charm and Possession

Swim, but being in the ocean lowers the blob's level by 1.

¯¯¯
0 cost to Fling, No dim
Fling does 1 damage.
Fling reduces the blob's level by 1.
A puddle is left where the target is.

¯¯¯
0 cost to Dissolve, No dim
Dissolve leaves a puddle in current or adjacent hex.
Dissolve reduces the blob's level by 1.
Level 0 blob that dissolves would die.

¯¯¯
Puddle corpse
Pay 2 flux: turn into a level 0 blob.


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 Post subject: Special Puddles of Ooze
 Post Posted: Sun May 04, 2008 9:55 am 
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Joined: Mon Apr 28, 2008 11:21 am
Posts: 11
More for puddles of ooze!!!

Players can turn puddles into special ooze.
Options depend on the type of Domain(s) the player controls.

These puddles DO NOT affect aloft units unless they ended the round on the floor after doing a melee attack.

Pay 1: move puddle to adjacent hex
Pay 2: turn puddle into special ooze.

Sylvan:
Healing ooze - Heals 1
Primal ooze - +1 attack

Dark Legion:
Toxic ooze - Deals 1 damage
Scary ooze - Fear (-1 + # of fear ooze)

Mountain Folk:
Building Putty ooze - Building gets +1 max hp and heal(1)
Sticky ooze - Units that land on this dims and doesn't undim as normal the next round

Has all Domains:
Ooze Barrier - Unit on hex gets DR+1

Pay 1: Turn ooze back to a puddle

Feel free to add any other abilities/suggestions/comments.


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 Post subject: Re: Blobs/Ooze?
 Post Posted: Sun May 04, 2008 10:02 am 
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Joined: Sun Apr 06, 2008 3:42 am
Posts: 6
Location: Wellington
putty's a bit weak isn't it? i like the idea, but how about it fully heals if there's damage done to it when it joins to the building, and if it's at full health, then it adds 2 to it's max HP? and from then on it heals by 1?

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Code:
EEEYYYY!!! IT'S GREEN!!!:D


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 Post subject: Re: Blobs/Ooze?
 Post Posted: Sun May 04, 2008 10:10 am 
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Joined: Mon Apr 28, 2008 11:21 am
Posts: 11
Full heal for the building would be overpowered. It would be near impossible to destroy the building.

How about giving the building +2 max hp first, then heals for 2, and heal(1).


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 Post subject: Re: Blobs/Ooze?
 Post Posted: Sun May 04, 2008 2:45 pm 
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Joined: Tue Jan 08, 2008 2:07 am
Posts: 1045
yeah something like this could be cool...


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 Post subject: Re: Blobs/Ooze?
 Post Posted: Thu Nov 06, 2008 6:44 pm 
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Joined: Sat Nov 01, 2008 4:05 am
Posts: 137
Location: Cincinnati OH
KISS theory, Keep It Simple Stupid, don't add uneccisary complexity, adding lots of simple things makes a complex world on its own you could have it be something like

Tribbilion Ooze - cost 4 - rare -
Clanless - ooze
requirement - 2 any clan
attack 1, hp 3, move 2, vision 1, atk range 0
pay 2: put a copy of this into an adjacent space.
No corpse, when killed is immediatly removed from the battlefield

creature spawning more of themselves is always awsome, although it is a Viral ability (because thats exactly how viruses work) i think the ability should at least not be available at one clan rank, and having them be difficutl to destroy is going to be a nightmare, especialy if they stay when there destroyed like most creatures, you'd be able to make an unpassable wall, especialy in narrow passes far to easily. As for other abilities, you could have other creatures that have ways to use oozes and those abilities not be intrinsic to the ooze, each clan could have one, i would make the ooze as common or moreso then the creatures that use them, otherwise people are going to be sitting around with all these cool cards and be like, is there even an ooze in the game?
Oh and my name for it is a combination between tribble and billion, i though it was a cute name for it. :D :P

Other options whould be it spans another copy anytime it is attacked but not killed, or when it dies put two in play with half the total HP the origanal did, and have this chain down the line, each time reducing the scale of HP and possably power if its higher then one. Cool concept though, there are not enough oozes in many a world, i believe they were annihalted in the conquest of the jellos.


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