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Blobs/Ooze? http://thefarwilds.com/forum/viewtopic.php?f=3&t=87 |
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Author: | AnotherMrE [ Sun May 04, 2008 8:49 am ] |
Post subject: | Blobs/Ooze? |
Race: Unaligned/None Cost: You decide All blobs: leave a puddle corpse have DR, attack, hp, speed, and vision equal to its level (no ranged attack) have an ability called Fling can fling at what they can see have an ability to called Dissolve (or come up with better name) Upon death/destruction: the number of random adjacent hexes that also get a puddle is equal to its level. (level 0 blob leaves a puddle where it died. level 3 would leave 1 where it died and 1 in 3 random adjacent hexes) Pay 2 flux: absorb a puddle from current or adjacent hex to gain a level Immune to Charm and Possession Swim, but being in the ocean lowers the blob's level by 1. ¯¯¯ 0 cost to Fling, No dim Fling does 1 damage. Fling reduces the blob's level by 1. A puddle is left where the target is. ¯¯¯ 0 cost to Dissolve, No dim Dissolve leaves a puddle in current or adjacent hex. Dissolve reduces the blob's level by 1. Level 0 blob that dissolves would die. ¯¯¯ Puddle corpse Pay 2 flux: turn into a level 0 blob. |
Author: | AnotherMrE [ Sun May 04, 2008 9:55 am ] |
Post subject: | Special Puddles of Ooze |
More for puddles of ooze!!! Players can turn puddles into special ooze. Options depend on the type of Domain(s) the player controls. These puddles DO NOT affect aloft units unless they ended the round on the floor after doing a melee attack. Pay 1: move puddle to adjacent hex Pay 2: turn puddle into special ooze. Sylvan: Healing ooze - Heals 1 Primal ooze - +1 attack Dark Legion: Toxic ooze - Deals 1 damage Scary ooze - Fear (-1 + # of fear ooze) Mountain Folk: Building Putty ooze - Building gets +1 max hp and heal(1) Sticky ooze - Units that land on this dims and doesn't undim as normal the next round Has all Domains: Ooze Barrier - Unit on hex gets DR+1 Pay 1: Turn ooze back to a puddle Feel free to add any other abilities/suggestions/comments. |
Author: | rumblestiltskin [ Sun May 04, 2008 10:02 am ] |
Post subject: | Re: Blobs/Ooze? |
putty's a bit weak isn't it? i like the idea, but how about it fully heals if there's damage done to it when it joins to the building, and if it's at full health, then it adds 2 to it's max HP? and from then on it heals by 1? |
Author: | AnotherMrE [ Sun May 04, 2008 10:10 am ] |
Post subject: | Re: Blobs/Ooze? |
Full heal for the building would be overpowered. It would be near impossible to destroy the building. How about giving the building +2 max hp first, then heals for 2, and heal(1). |
Author: | jed [ Sun May 04, 2008 2:45 pm ] |
Post subject: | Re: Blobs/Ooze? |
yeah something like this could be cool... |
Author: | Zycomancer [ Thu Nov 06, 2008 6:44 pm ] |
Post subject: | Re: Blobs/Ooze? |
KISS theory, Keep It Simple Stupid, don't add uneccisary complexity, adding lots of simple things makes a complex world on its own you could have it be something like Tribbilion Ooze - cost 4 - rare - Clanless - ooze requirement - 2 any clan attack 1, hp 3, move 2, vision 1, atk range 0 pay 2: put a copy of this into an adjacent space. No corpse, when killed is immediatly removed from the battlefield creature spawning more of themselves is always awsome, although it is a Viral ability (because thats exactly how viruses work) i think the ability should at least not be available at one clan rank, and having them be difficutl to destroy is going to be a nightmare, especialy if they stay when there destroyed like most creatures, you'd be able to make an unpassable wall, especialy in narrow passes far to easily. As for other abilities, you could have other creatures that have ways to use oozes and those abilities not be intrinsic to the ooze, each clan could have one, i would make the ooze as common or moreso then the creatures that use them, otherwise people are going to be sitting around with all these cool cards and be like, is there even an ooze in the game? Oh and my name for it is a combination between tribble and billion, i though it was a cute name for it. Other options whould be it spans another copy anytime it is attacked but not killed, or when it dies put two in play with half the total HP the origanal did, and have this chain down the line, each time reducing the scale of HP and possably power if its higher then one. Cool concept though, there are not enough oozes in many a world, i believe they were annihalted in the conquest of the jellos. |
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