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Camaraderie, Vampirism, and Cosmic Disturbance
http://thefarwilds.com/forum/viewtopic.php?f=3&t=877
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Author:  Haothehare [ Sat Apr 18, 2009 10:17 pm ]
Post subject:  Camaraderie, Vampirism, and Cosmic Disturbance

Camaraderie
Enchant Creature
1 MF 1X 3 flux
all creatures you control within sight of enchanted creature share health evenly. (add all creatures' HP together and give each the same amount) Health is rounded up.

Vampirism
World Enchant
1 DL 2X Xflux
Transfer X health from target creature to target creature you control. Targeted creatures must be within 5 spaces. (can drain health from enemy creatures, but only can be used once a round per Vampirism in effect).

Cosmic Disturbance
Spell
1 EL 2X X flux
Sacrifice target elemental creature, deal X damage to all figures within 3 spaces of targeted elemental.

Sylvans already have the health potion that heals 4 health and a mosslight slor.

Author:  Wicked [ Sun Apr 19, 2009 1:22 pm ]
Post subject:  Re: Camaraderie, Vampirism, and Cosmic Disturbance

Camaraderie:
I like the Idea, but I think it could be too powerfull! Imagine having just one living boulder and some creatures that has been dealt lethal damage. Instant save for up to 7 creatures with 0 current health. It would work better imo if it targeted two creatures and those two creatures would share the hp.

Vampirism:
DL has the drain blood spell, which targets one creature, damage all living creatures in the target's field of vision while healing the targeted creature.
Having a repeatable life leech as a world enchant seems a bit too powerful!

Cosmic Disturbance:
Seems like an ok spell, Elementals does however have 4 other spells which can destroy or damage multiple figures. (Hailstorm, Sand Storm, Lightning Bolt, Spontaneous Combustion)


~Wicked~

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