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Unatural Disasters: Elemental and darklegion multidomain
http://thefarwilds.com/forum/viewtopic.php?f=3&t=883
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Author:  Haothehare [ Sun Apr 19, 2009 1:03 am ]
Post subject:  Unatural Disasters: Elemental and darklegion multidomain

Edited Intro for this multidomain:
this multidomain signifies the unnatural natural occurences.. the phenomena that go unexplained, and are often a bit, scary or strange or even horrific.


Chaotic Mind (other names could be: hallucinations, schitzophrenia, etc...)
Enchant World
spells played by other players, instead of being played on their targets have a 50% chance of targeting a random figure on the map.

Fire Demon
Creature Elemental Demon
1 elemental 1 darklegion 4 flux
0 attack, 8 health, 4 speed, 5 vision, 0 range
All figures within 2 spaces of this creature takes 1 damage at the end of round. Buildings take 2 damage instead.

Kraken
Creature
1 elemental 1 darklegion 4 flux
aquatic
1 attack, 7 health, 0 speed, 0 vision, 1 range
Spawn in ocean
All ocean tiles contiguous to Kraken are revealed.
kraken may move anywhere on contiguous ocean. Any creatures while in or over ocean and are damaged by kraken are destroyed at the end of round.

Author:  Haothehare [ Sun Apr 19, 2009 1:10 am ]
Post subject:  Re: Unatural Disasters: Elemental and darklegion multidomain

Black hole (also could be called dimensional vortex)
Enchant space
2 darklegion 1 elemental 6 flux
At the end of each round all figures on the map including corpses and buildings are pulled 1 space towards this space. All figures entering this space or 1 space away from this space are destroyed.

Why this card works so well with darklegion and elemental hybrid decks...

legs of baba yaga and awaken the stones allow one's buildings to move away. Also planar rift could be used to help pull creatures away from the black hole.

Author:  Haothehare [ Sun Apr 19, 2009 1:37 am ]
Post subject:  Re: Unatural Disasters: Elemental and darklegion multidomain

Deevolution
Enchant World.
1 darklegion, 2 elemental 6 flux
all non construct aquatic creatures are destroyed. All other non construct creatures receives a -1 speed token and a -1 vision token. All non construct aloft creatures lose aloft. All non construct land creatures gains aquatic.

"It was as if God had lost his mind..."

Author:  mindstheatre [ Sun Apr 19, 2009 2:18 pm ]
Post subject:  Re: Unatural Disasters: Elemental and darklegion multidomain

Oh boo I posted a card named Kraken as well.

Author:  Haothehare [ Mon Apr 20, 2009 9:51 pm ]
Post subject:  Re: Unatural Disasters: Elemental and darklegion multidomain

mindstheatre wrote:
Oh boo I posted a card named Kraken as well.

I know I built on the idea, it's called innovation

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