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Knight's Card Ideas http://thefarwilds.com/forum/viewtopic.php?f=3&t=942 |
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Author: | KnightoftheWild [ Mon May 18, 2009 3:34 pm ] |
Post subject: | Knight's Card Ideas |
Well, I'm new to this game but I do have some ideas. I'm sure this has come up before because it seems obvious but one thing I like is Dual Domain cards. I'll update this post with new cards as I think of them. |-|-|-| 4 Fungal Atrocity Creature Spawn in Forest or Swamp 1 Flux; Fungal Atrocity gets a -1 Attack Token: Fungal Atrocity deals 1 damage to adjacent creature and that creature is dimmed. Use this ability once per turn. Power: 2 | Health: 3/3 | Speed: 3 | Vision 3 | Range 0 |-|-|-| 3 Charged Sentry Creature Charged Sentry comes into play undimmed. Power: 3 | Health: 1/1 | Speed: 5 | Vision 4 | Range 0 |-|-|-| /3 Righteous Vengeant (This card can be pard with either Sylvan or Mountain Folk domain.) Creature Righteous Vengeant un-dims when it takes damage Power: 2 | Health: 1/1 | Speed: 4 | Vision 4 | Range 0 "He was nameless, so we gave him one. Vengeant, you have our thanks." - Survivors of a zombie attack |-|-|-|*UPDATE*|-|-|-| 1 Marsh Wisp Creature When Marsh Wisp comes into play draw a card. Hover. Power: 1 | Health: 1/1 | Speed: 3 | Vision 2 | Range 0 "Not only did they show us the way out, but they showed us the way out through a treasure trove!" -Lost Elven Scout |-|-|-| 3 Floating Market Building Uncontrolled When Floating Market comes into play, the player who cast it gains 3 Flux. Every turn move Floating Market 2 in a random direction that it would not run into a figure. If a creature becomes adjacent to Floating Market it's controller may sacrifice it to gain 1 glory for every domain type except for Universal. |-|-|-| /3 Woodland Cohorts Creature Elf Elemental Power: 1 | Health: 2/2 | Speed: 4 | Vision 4 | Range 2 Some Elves transcend nature, becoming more attached to the forests and it's inhabitants then most. These blur the line between mortal and spirit, often serving both's purposes at once. |-|-|-| 4 Dwarvic Enchanter When Dwarvic Enchanter comes into play, you may destroy target Enchantment. Enchantments in your hand have their Domain costs changed to X. Power: 4 | Health: 5/5 | Speed: 3 | Vision 3 | Range 0 Some Dwarven dis-enchanters learned much about the very magics they seeked to destroy, using them to further that goal. |-|-|-| |
Author: | decapattack [ Mon May 18, 2009 4:09 pm ] |
Post subject: | Re: Knight's Card Ideas |
Hello Knight. Welcome to the TFW forums! I think Fungal Atrocity is too expansive and with a small benefit. What u think about reduce flux cost to 4 and makes him 3 atk, 3 HP and 3 vision? I think dual domain cost is a flaw, and the creature need to be better to cover this cost. Post more cards!!! |
Author: | KnightoftheWild [ Mon May 18, 2009 4:58 pm ] |
Post subject: | Re: Knight's Card Ideas |
No Problem! I'll submit some more soon. Also, I though Fungal Atrocity was overpowered. Oh wait, just noticed it's dim. Maybe make that a flux cost one per turn ability? That way it could move and then hit a creature. |
Author: | KnightoftheWild [ Tue May 19, 2009 11:34 am ] |
Post subject: | Re: Knight's Card Ideas |
Added some cards awhile ago, there in the original post. Should I post them in other posts then? |
Author: | KnightoftheWild [ Thu May 21, 2009 3:50 pm ] |
Post subject: | Re: Knight's Card Ideas |
Alright, some new cards I though of! Here we go: 3 Resident Oracle Enchantment Enchanted Building gets +2 Vision. This cards domain cost can be paid with just . |-|-|-|-| 5 Basin Flood Enchantment Enchanted Space is surrounded by Ocean Spaces. Any creatures in the affected spaces are moved to the nearest viable location. Any buildings on those spaces have Swims. |-|-|-|-| 2 Shorecrasher Mogi Creature Elemental Mogi Must be in sight of ocean at end of turn or Shorcrasher Mogi is destroyed. Power: 1 | Health: 1/1 | Speed: 6 | Vision 6 | Range 0 |-|-|-|-| 5Lapiz Spring Structure Discovered (This structure comes into play immediatly and has no work site.) This structure casts Heal 1 on all friendly figures in sight. This figure cannot control Flux Wells (It prevents other structures from controlling them normally.) Power: 0 | Health: 3/3 | Speed: 0 | Vision 3 | Range 0 |-|-|-|-| |
Author: | Mayhembob [ Tue Jun 16, 2009 9:36 pm ] |
Post subject: | Re: Knight's Card Ideas |
Intersting ideas. I also like your format, how did you make the domain icons? I think Shorecrasher Mogi and Lapiz Spring may be too powerful. For the spring, do the creatures still have heal 1 after they leave it? |
Author: | KnightoftheWild [ Thu Jul 30, 2009 8:29 pm ] |
Post subject: | Re: Knight's Card Ideas |
Oh, to get the Domain pics you have to go to the page which explains domain symbols in help and hit properties. Copy the URL and paste that into the Img funtion in this editor. Viola! Domain symbols. As for Lapiz Spring, I revised it. Its ability text is now: Discovered, Armour 1 Casts Heal 2 on one friendly creature in sight. Lapiz Spring does not have an Area of Control. It prevents Area of Control normally. |
Author: | KnightoftheWild [ Wed Feb 03, 2010 3:20 pm ] |
Post subject: | Re: Knight's Card Ideas |
I'm back. So borderlands is out. Cool. Gives more ideas! I like it! GJ TFW Dev Team! Flood - Space Enchantment | CX 3 Target space becomes swamp or ocean. 2 Flux, Dim - Flood is moved to an adjacent space. That space becomes swamp or ocean. |-|-|-| Barksoul Puritan | SS 3 Creature Treant Armour 1, Ignours Armour 1 Attack 1 | Health 2/2 | Speed 3 | Vision 2 | Range 0 | |
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