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nayen
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Post subject: Nayen's ideas Posted: Thu May 21, 2009 1:33 am |
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Joined: Wed Feb 04, 2009 9:47 pm Posts: 86
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Some are new, some are old
Unstoppable Assassin (Odd) Creature DL 4 1 / 1 / 4 / 2 / 0 Battle ready If an attack activates battle ready unstoppable assassin take no damage from that attack.
“Attack is the best Defence”
Adamantine Armoured Dwarf (Rare) Creature Dwarft M 3 1 / 1 / 3 / 3 / 0 Armour (1)
Apprentice of the far sun (Uncommon) Creature EE 3 2 / 1 / 3 / 3 / 5
Back home (Common) Spell MF 1 “Teleport target creature next to the nearest base of its domain with the same controller.”
Tree of life (Uncommon) S,S 4 0 / 1 / 0 / 3 / 0 Tree of life gets +1hp for every living creature in play
Last edited by nayen on Tue Jun 02, 2009 1:03 am, edited 2 times in total.
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KnightoftheWild
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Post subject: Re: Nayen's ideas Posted: Thu May 21, 2009 3:29 pm |
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Joined: Tue May 12, 2009 10:11 pm Posts: 36 Location: Lost in Crossworld
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Hey, I really like Tree of Life, but I think it's current ability is underpowered. Only 1 Health? If there was only one creature in play it's worthless. I guess it's okay in weenies, but maybe it gets a +1 Max Health Token everytime a Living Creature comes into play in sight of Tree of Life, and make it a base. That way it get's bigger every time you summon with it.
_________________ "I'll figure this out in the end. After all, options are deadly!"
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KnightoftheWild
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Post subject: Re: Nayen's ideas Posted: Mon Jun 01, 2009 3:19 pm |
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Joined: Tue May 12, 2009 10:11 pm Posts: 36 Location: Lost in Crossworld
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Oh. 3 Vision. Ivory Spire is better, if your at that point you might as well build spire instead. This card gets weaker for every creature that dies. Maybe if it was "whenever a living creature comes into play". Then it would be awesome. Might limit it to creatures you control, or in sight.
_________________ "I'll figure this out in the end. After all, options are deadly!"
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