Enchantment Life span 2 Your glory becomes 4. (That means you win or loose glory till you are in 4 glory points). After he life span expires you get back the glory you had.
Knight of light HH 4 2 / 3 / 3 /0
Creature Human You win 1 glory point at the end of turn. If Knight of dawn dies you loose 6 glory points.
Archer of the order of light H 1 2 / 2 / 3 / 3
Creature Human Archer of the order of light does not undim normaly, pay 1 point of glory to undim archer of the order of light.
Priest of light H 3 1 / 2 / 3 / 0
Creature Human Pay 1 glory heal target creature in sight of priest of light.
Light caviller HH 3 2 / 4 / 5 / 3
Creature Human As additional cost to play light caviller you must pay 2 points of glory.
Light incarnation HHH 5 3 / 5 / 3 / 0
Creature Human All members of the order of light that you control gains +1 / +1
Inspiration HH 1
Spell You win 1 glory point. If you choose to cycle inspiration you draw a card.
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