Login    Forum    Search    FAQ

Board index » Card Discussion




Post new topic Reply to topic  [ 9 posts ] 
Author Message
 Post subject: abrixian sparker
 Post Posted: Mon Nov 24, 2008 2:01 am 
Offline

Joined: Sat Nov 01, 2008 4:05 am
Posts: 137
Location: Cincinnati OH
His ability needs to be limited to within his line of sight, or his cost needs to be uped. Its a little ridiculous of an ability so easily, while he can hide out on the other side of the board.


Top 
 Profile  
 
 Post subject: Re: abrixian sparker
 Post Posted: Mon Nov 24, 2008 3:22 am 
Offline

Joined: Wed Nov 19, 2008 7:19 pm
Posts: 75
Abrixian Sparker - EE4 | Rare
Creature Salamander
: Undim other figure.
Atk 1 | HP 2 | Speed 3 | Vision 3 | Range 0


Hmm... With 2 domains I kind of agree though his cost is high and HP low.
I would suggest to change his Vision to 4 then, but I'm not sure about that. Depends on possible combos and power of other Elementals.


Top 
 Profile  
 
 Post subject: Re: abrixian sparker
 Post Posted: Mon Nov 24, 2008 5:39 am 
Offline

Joined: Sat Nov 01, 2008 9:09 pm
Posts: 104
BabyLeech, your comment there totally opposites Zycomancer's. Just thought I'd point that out. :lol:

_________________
Card List


Top 
 Profile  
 
 Post subject: Re: abrixian sparker
 Post Posted: Mon Nov 24, 2008 6:38 am 
Offline

Joined: Wed Nov 19, 2008 7:19 pm
Posts: 75
Not really ;)

I agreed that his ability should work in his sight but if it would work like this, +1 vision should be considered as an option.

It's the same with this MF dude, I think :x I don't remember the name but it was a small dorf with funny merlin-like hat.


Top 
 Profile  
 
 Post subject: Re: abrixian sparker
 Post Posted: Mon Nov 24, 2008 6:56 am 
Offline

Joined: Sat Nov 01, 2008 4:05 am
Posts: 137
Location: Cincinnati OH
My opinon of his ability being lessened increases the more i deal with elementals, its only a matter of time before something nuts happens with them, you can see it coming, and i've seen some decks that have gotten insane out the gate with them, this guy, mogi nest, and planar intersection fire all seem hot spot cards to me.


Top 
 Profile  
 
 Post subject: Re: abrixian sparker
 Post Posted: Mon Nov 24, 2008 8:04 am 
Offline

Joined: Fri Nov 21, 2008 10:05 am
Posts: 55
Location: Ukraine
Yeah, surely, sparker is potent card. But there's some counter arguments:
a) It's basically very weak creature by himself, worse than 2 flux 1 domain counterparts. Thus he can be killed easily.
b) He needs some at least decent (like 2 attack, 4 hp, 3 speed) creature to be effective.
c) He was rare (well, now it's uncommon, but anyway) so you won't see lot's of them in draft/sealed/league. And it seems that sparker is far from staple card for elemental constr. deck.

So, IMHO, that card is pretty balanced as it is.


Top 
 Profile  
 
 Post subject: Re: abrixian sparker
 Post Posted: Mon Nov 24, 2008 12:22 pm 
Offline

Joined: Wed Nov 19, 2008 7:19 pm
Posts: 75
Hmm... it gives you possibility of undiming your creature no matter how strong it is. It can undim building as well.

Gives combo of two hits in one turn with strong card.
Gives combo breaking opp's tactical calculations as thanks to him a creature can move to opp figure (dimed), undimed and then attack.

It's very powerful, it takes only one slot (there is a spell or enchantment doing the same, right? Anyone recalls what it is and how much does it cost?) and you can keep doing it all over again.
Having 3 of them on the board you would be able to do 4 hits with you (for instance) 6 atk creature.

Card is potentially very strong and I agree with Zyco that if Elementals are that strong this one (until they will be toned down) is potentially a beast.

Letting him using his ability in range of sight definitely sounds better although I would still opt for giving him +1 vision then (from 3 to 4).


Top 
 Profile  
 
 Post subject: Re: abrixian sparker
 Post Posted: Tue Nov 25, 2008 3:58 pm 
Offline

Joined: Sat Nov 01, 2008 4:05 am
Posts: 137
Location: Cincinnati OH
I could see a boost in vision a posability, the problem surly is not his HP its the fact you can hide him in a corner where your opponute can't ever reach him, while something like a flame ent destroys 2 buildings a turn.

I got pounded by elementals and all i got was these smoldering ruins. :P


Top 
 Profile  
 
 Post subject: Re: abrixian sparker
 Post Posted: Wed Nov 26, 2008 3:15 pm 
Offline

Joined: Sat Nov 01, 2008 7:14 am
Posts: 89
Location: Victoria, BC
I'm surprised no one has used the words "Erg Geyser" in this thread yet.


Top 
 Profile  
 
Display posts from previous:  Sort by  
 
Post new topic Reply to topic  [ 9 posts ] 

Board index » Card Discussion


Who is online

Users browsing this forum: No registered users and 9 guests

 
 

 
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to: