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 Post subject: Re: Dieing in water
 Post Posted: Thu Dec 11, 2008 8:49 pm 
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Joined: Sat Nov 01, 2008 4:05 am
Posts: 137
Location: Cincinnati OH
im completely against the idea of damage, it doesn't even make sense mechanicly, wouldn't they recover the damage once they got out of the ocean and could breath again anyhow?


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 Post subject: Re: Dieing in water
 Post Posted: Fri Dec 12, 2008 3:03 am 
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Joined: Sat Nov 01, 2008 7:14 am
Posts: 89
Location: Victoria, BC
I think one damage per round ended in water would be sufficient. If you want a mechanic you can think of it as if a match were one battle and health represents the general wellbeing of a creature, in which case, the fatigue of treading water for a few hours would be well represented by a loss of health.


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