Login    Forum    Search    FAQ

Board index » Card Discussion




Post new topic Reply to topic  [ 9 posts ] 
Author Message
 Post subject: Home Guard
 Post Posted: Thu Jan 15, 2009 12:52 am 
Offline

Joined: Tue Nov 04, 2008 12:05 am
Posts: 385
Location: South of Sanity
Should they be changed to treat any base as home? Currently, idiots like me will play them around a grove using the Pantheon for domain and they die immediately.


Top 
 Profile  
 
 Post subject: Re: Home Guard
 Post Posted: Thu Jan 15, 2009 1:11 am 
Offline

Joined: Sat Nov 01, 2008 2:51 am
Posts: 584
Location: Madison, WI
LOL. Fail!

http://www.rocketboom.com/rb_08_oct_24/


Top 
 Profile  
 
 Post subject: Re: Home Guard
 Post Posted: Thu Jan 15, 2009 4:16 am 
Offline

Joined: Sun Nov 02, 2008 1:09 am
Posts: 4
Definitely done that... once. (but I was also dumb enough to be all "where'd it go? what'd you do?"


Top 
 Profile  
 
 Post subject: Re: Home Guard
 Post Posted: Thu Jan 15, 2009 5:09 am 
Offline

Joined: Sat Nov 01, 2008 2:51 am
Posts: 584
Location: Madison, WI
About half the times that I do something stupid I stop and I say "Whoah, wait... is that a bug?" :-P


Top 
 Profile  
 
 Post subject: Re: Home Guard
 Post Posted: Thu Jan 15, 2009 7:06 am 
Offline

Joined: Tue Nov 04, 2008 12:05 am
Posts: 385
Location: South of Sanity
Nah, the worst part was that had you asked, I'd have SWORN that I had cast a Stone Mason.. I just wasn't paying attention. That said, I hadn't thought the Home Guard would have disappeared either...


Top 
 Profile  
 
 Post subject: Re: Home Guard
 Post Posted: Sat Apr 11, 2009 9:15 pm 
Offline

Joined: Sun Apr 06, 2008 12:17 pm
Posts: 98
I have another problem with it. The wording on Home Guard says that the Home Guard will be destroyed if it is not within sight of a MF base at the end of turn. The problem I have is that we are not able to move Home Guards out of sight of a MF base. Sometimes one has to know when to sacrifice one self to save the community, and as such I demand the right to be able to give suicide missions to all of my troops if I feel that is what needs to be done. Home guards make lousy suicide troopers. I have chosen to boy-cot Home Guards.


~Wicked~


Top 
 Profile  
 
 Post subject: Re: Home Guard
 Post Posted: Sat Apr 11, 2009 11:23 pm 
Offline

Joined: Tue Nov 04, 2008 12:05 am
Posts: 385
Location: South of Sanity
This is true, but I have on occasion played while far too tired and used them in a dual domain deck, and cast them a different domain's base... at which point they stand there loyally for the duration of the round and promptly just disappear at the end before ever undimming. LOL erm... oops.

I've thought on occasion that the card should have been modified so they can guard any base you control if you are playing multiple domains.... but certainly they shouldn't be allowed to live such a pointless existence as the above example LOL


Top 
 Profile  
 
 Post subject: Re: Home Guard
 Post Posted: Sun Apr 12, 2009 2:00 pm 
Offline

Joined: Mon Mar 30, 2009 2:56 am
Posts: 51
shame on you guys for orderin your home gaurd to death.

MF isnt DL you know....


Top 
 Profile  
 
 Post subject: Re: Home Guard
 Post Posted: Tue May 26, 2009 2:38 pm 
Offline

Joined: Wed Feb 04, 2009 5:28 pm
Posts: 150
Location: german
maybe make them:
if they cant see a MF domain they attack is 0 and hp is 1
and not killing them

_________________
sry for bad english

TFW borderlands trailer
http://www.youtube.com/watch?v=47Vh4ZxtkbE
TFW trailer
http://www.youtube.com/watch?v=kSTCNgoFBQ4


Top 
 Profile  
 
Display posts from previous:  Sort by  
 
Post new topic Reply to topic  [ 9 posts ] 

Board index » Card Discussion


Who is online

Users browsing this forum: No registered users and 3 guests

 
 

 
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron