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Practice
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Post subject: Re: Flash Powder Posted: Mon Sep 07, 2009 7:14 am |
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Joined: Sun Mar 01, 2009 10:38 pm Posts: 19 Location: Arizona
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Just make flash powder have to target a creature, let it still affect adjacent spaces.
That takes a lot of punch out of the card, as the most common usage is when it's casted on a vacant space but one that is adjacent to multiple creatures.
Either that, or ramp up the cost, if it were a higher flux cost with more domain required I think it'd fit in fine. There's plenty of game-altering cards at high costs.
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