Voices wrote:
I personally like the dynamics of Overclock and, like Yaron above, I find it refreshing as a card in the way you are forced to think of your gameplay in a new way once it is in effect.
However, there is somethhing wrong with this card. I would suggest that we take a very soft and gradual approach in changing the card, with the first change being this:
Overclock's effect does not take effect until the beginning of next turn.
This means that you can't cast Overclcok as a possible 'end of turn' card, which is one of its abilities that makes it potentially OP.
Yes, better do small changes at a time and see how it turns out. Back in the early days, most of the rebalancing changes being done were HUGE, flipping a card or strategy from OP to weak, while making some other cards and strategies a lot more prevalent. For example, Ascent used to be OP at 2 flux, but after it was nerfed to 4 flux, everyone started using Training, because there no longer was a reasonably cheap and effective way to deal with it. But this is for another thread...
Anyway, that change Voices proposed makes sense, If Overclock still seems too powerful a few weeks after that change, THEN nerf it a bit more.