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"Odd" Rarity
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Author:  Atahualpa [ Sat Apr 03, 2010 4:34 pm ]
Post subject:  "Odd" Rarity

How does the "odd" rarity work? Are odd cards less common than rares? Do they appear randomly in packs and replace the allocation for other rarities? Do they appear as bonus cards in packs?

Author:  jed [ Sun Apr 04, 2010 12:47 am ]
Post subject:  Re: "Odd" Rarity

1 in 10 packs have a common replaced with an Odd. So they are about as rare as rare cards. The idea is that they should be rare but you would be sad if you got them as your rare in a pack.

Author:  Atahualpa [ Sun Apr 04, 2010 2:20 am ]
Post subject:  Re: "Odd" Rarity

Ah, like chase cards! Thanks.

Author:  Zurken [ Mon Apr 05, 2010 8:56 pm ]
Post subject:  Re: "Odd" Rarity

Actually, most of the Odd cards suck, with few exceptions (Early Dawn, some combos with White Elephant, my twisted combo with Mysterious Cube (still have to do deck around it))
so most of them you can buy lower than some UCs on market :D

Author:  Sunyaku [ Tue Apr 06, 2010 1:49 am ]
Post subject:  Re: "Odd" Rarity

I've made a point of never selling odds for less than 50 gold... but most for not less than 100.

Author:  Zurken [ Tue Apr 06, 2010 8:28 pm ]
Post subject:  Re: "Odd" Rarity

Suny: I made, not to sell rare under 150, but .. you know, got 3 Bard's Inspirations and Earthquake in current domain. Despite having 4 (!) Constables there, not playing it anymore (and probably not even next domains) ... just.. *sigh*

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