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Earthquake http://thefarwilds.com/forum/viewtopic.php?f=4&t=2318 |
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Author: | Dublone1870 [ Sat Jul 30, 2011 1:39 pm ] |
Post subject: | Earthquake |
Reason why the card is troublesome: Mostly, it's just not very interesting. Suggested change: Earthquake Drill Building 0/12/0/3 At the start of the turn, all buildings within range of Earthquake Drill takes 2 damage, and 3 Range tokens are added to Earthquake Drill. MX, 5 flux |
Author: | Wrekx [ Wed Sep 07, 2011 5:32 pm ] |
Post subject: | Re: Earthquake |
There is no disputing taste. |
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