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 Post subject: New for the nerf bat: Drain Blood
 Post Posted: Sun Nov 23, 2008 10:23 am 
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Joined: Fri Oct 31, 2008 4:21 pm
Posts: 265
Location: California
2 hp off every creature in sight of target creature is way too powerful. That'll wipe out most domain 1 and many domain 2 creatures. What if you put it on a Windreader? With an owl Familiar? 3 domain + 3 flux is not enough of a balance on it.

Make it so that you increase cost, and decrease damage to 1 hp, or make it so t hat you have to pump the HP damage done = x flux, where x is the total damage done across the vision of the creature, assigned randomly. Maybe even include caster's own creatures in that mix.


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 Post subject: Re: New for the nerf bat: Drain Blood
 Post Posted: Mon Nov 24, 2008 1:25 am 
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Joined: Sat Nov 01, 2008 4:05 am
Posts: 137
Location: Cincinnati OH
I saw this card hit play against me once, it was a mute point cause i was circling the drain anyway so it was just a mop up of one creature however the potential effect of this card is scary, not saying it needs nixed but definantly a card to keep an eye on.


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 Post subject: Re: New for the nerf bat: Drain Blood
 Post Posted: Mon Nov 24, 2008 5:44 pm 
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Joined: Fri Oct 31, 2008 4:21 pm
Posts: 265
Location: California
Moot point. But yeah, it's definitely a way to keep your foot on someone's neck who's already on the ground.


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