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Constable of Glorn http://thefarwilds.com/forum/viewtopic.php?f=4&t=309 |
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Author: | BabyLeech [ Sun Nov 23, 2008 2:52 am ] |
Post subject: | Constable of Glorn |
Constable of Glorn MM5 | Common At end of round your nearest building in sight of Constable has +1 vision for that round. Atk 1 | HP 4 | Speed 4 | Vision 3 | Range 0 Is his ability to give +1 vision to one building at the end of a round is really that powerful to put him at 5 flux cost? I somehow don't see it but maybe I underestimate the value of vision in game |
Author: | Aliron [ Sun Nov 23, 2008 3:55 am ] |
Post subject: | Re: Constable of Glorn |
A building's control area is determined by it's vision. So you could use Constable's ability on a building who's control area is one hex away from a flux well, and then insta-build another building on top of it. So yeah, pretty damn useful |
Author: | BabyLeech [ Sun Nov 23, 2008 6:07 am ] |
Post subject: | Re: Constable of Glorn |
Ah, true true. Forgot about it. Thanks! |
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