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New for the nerf bat: Drain Blood http://thefarwilds.com/forum/viewtopic.php?f=4&t=312 |
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Author: | RedFlag [ Sun Nov 23, 2008 10:23 am ] |
Post subject: | New for the nerf bat: Drain Blood |
2 hp off every creature in sight of target creature is way too powerful. That'll wipe out most domain 1 and many domain 2 creatures. What if you put it on a Windreader? With an owl Familiar? 3 domain + 3 flux is not enough of a balance on it. Make it so that you increase cost, and decrease damage to 1 hp, or make it so t hat you have to pump the HP damage done = x flux, where x is the total damage done across the vision of the creature, assigned randomly. Maybe even include caster's own creatures in that mix. |
Author: | Zycomancer [ Mon Nov 24, 2008 1:25 am ] |
Post subject: | Re: New for the nerf bat: Drain Blood |
I saw this card hit play against me once, it was a mute point cause i was circling the drain anyway so it was just a mop up of one creature however the potential effect of this card is scary, not saying it needs nixed but definantly a card to keep an eye on. |
Author: | RedFlag [ Mon Nov 24, 2008 5:44 pm ] |
Post subject: | Re: New for the nerf bat: Drain Blood |
Moot point. But yeah, it's definitely a way to keep your foot on someone's neck who's already on the ground. |
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