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New for the nerf bat: Drain Blood
http://thefarwilds.com/forum/viewtopic.php?f=4&t=312
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Author:  RedFlag [ Sun Nov 23, 2008 10:23 am ]
Post subject:  New for the nerf bat: Drain Blood

2 hp off every creature in sight of target creature is way too powerful. That'll wipe out most domain 1 and many domain 2 creatures. What if you put it on a Windreader? With an owl Familiar? 3 domain + 3 flux is not enough of a balance on it.

Make it so that you increase cost, and decrease damage to 1 hp, or make it so t hat you have to pump the HP damage done = x flux, where x is the total damage done across the vision of the creature, assigned randomly. Maybe even include caster's own creatures in that mix.

Author:  Zycomancer [ Mon Nov 24, 2008 1:25 am ]
Post subject:  Re: New for the nerf bat: Drain Blood

I saw this card hit play against me once, it was a mute point cause i was circling the drain anyway so it was just a mop up of one creature however the potential effect of this card is scary, not saying it needs nixed but definantly a card to keep an eye on.

Author:  RedFlag [ Mon Nov 24, 2008 5:44 pm ]
Post subject:  Re: New for the nerf bat: Drain Blood

Moot point. But yeah, it's definitely a way to keep your foot on someone's neck who's already on the ground.

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