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Charm
http://thefarwilds.com/forum/viewtopic.php?f=4&t=349
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Author:  doiron [ Wed Nov 26, 2008 1:55 am ]
Post subject:  Charm

Charm - SSS4 | Rare
Spell
Take control of target Creature adjacent to any of your Creatures.

I have to say this is way too cheaply price as is. 4 flux and it takes out one of your creatures and gives it to the other person permanently. no duration (unlike possession), and it can't even be dispelled. if you play it right you can get something powerful for a pittance and completely screw over your opponent who just spent 6-7 flux for their shiny new toy.

I'd say 6 flux/3 domain is appropriate.

Author:  mindstheatre [ Wed Nov 26, 2008 2:21 am ]
Post subject:  Re: Charm

Disagreed. Charms, Lysisses (??), and all of these things should cost less, if not *substantially less*, then the most powerful creatures. Otherwise, I'd just cast the damn creature.

I think you said it right - "if you play it right." The card rewards strategy. It's also 3 domain, so it really should be a late-game game-changer.

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