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 Post subject: Dimwitted Manticore
 Post Posted: Fri Dec 05, 2008 3:54 am 
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Joined: Sun Nov 02, 2008 10:04 pm
Posts: 348
Dimwitted Manticore. Love him; Hate him. I personally hate him; two hits and there goes 7 flux. He's got 5 hp so he's hard to take out at the start and chances are actually higher than they'd appear that your starter base is going down the tubes (.5*.5 = .25 or 1 in 4 chance within the first two rounds that you're done for, assuming that's the only figure).

I'd say his damage really needs to be toned down to 2 at least.


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 Post subject: Re: Dimwitted Manticore
 Post Posted: Fri Dec 05, 2008 5:31 am 
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Joined: Sat Nov 01, 2008 4:05 am
Posts: 137
Location: Cincinnati OH
I like him, but i think a little ill luck and you lose the game out the gate, i would incress his flux cost slightly if i were to do anything, random hits for 3 damage early game are insane, especialy cause at one domain theres only a small handfull of 2 atk creatures even. And this guy is real easy to drop quick and painfully, but i'm not for any major reconstuction of him. Ive had him sit there menanacingly but uselessly entire games too.


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 Post subject: Re: Dimwitted Manticore
 Post Posted: Fri Dec 05, 2008 2:51 pm 
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Joined: Sun Nov 02, 2008 10:04 pm
Posts: 348
Zyco gave me the idea: make him 2 domain, leave the rest. still can wreak a lot of havoc, but isn't gg.


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