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 Post subject: elemental snap point
 Post Posted: Mon Dec 01, 2008 1:05 am 
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Joined: Sat Nov 01, 2008 4:05 am
Posts: 137
Location: Cincinnati OH
I dont know what its called but its the elemental card, its rare, and it says discard X cards get 4 times that in flux

WHY is this still allowed? This is the most broken card ive seen, how are you suppost to contend with your opponute having 18 myth? The've totaly made a divide in card power this weak. Pantheon is now way to pricey for the effect, goodbye multicolor, as it IS the only enabler of multicolor. That faerie doesnt count, shes a joke, unless you have 18 myth.

Abraxian, has a 1 flux cost to his ability, why i dont think anyones gonna even notice that draw back, now 3 would be okay.

cinder mogi gets hit. Well that inetvetantly kills off Planar intersection fire. which i thought was damn strong if left unchecked from the get go. But cinder mogi was fine, out the door swinging, i think a across the board haste effect is fine, give us an enchantment that does it then, that couldnt be more broken :P
what got killed didnt seem to need it and those that got worked on that needed it were ineffectual changes.

This weeks changes have done far more damage then good. now gimme more lightning bolts, im gonna go thoran on some army.


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 Post subject: Re: elemental snap point
 Post Posted: Mon Dec 01, 2008 4:41 am 
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Joined: Sat Nov 01, 2008 4:29 pm
Posts: 254
Haha Zyco, while I agree with you and love you as the online entity I've never met, I'm going to play devil's advocate. Because I'm a law student, and it's basically my role in this forum.

The cinder mogi change is interesting, and I haven't seen enough to see what it means in play, but here's my thinking, or at least what I'm guessing at was the reasoning behind the change.
You should probably be able to keep cinder mogi at your base and have it work. It's not ridiculous like the salamander because it's just a one-time go (when they come into play). At the same time, you get the weird Mahal jumping strategy, where in the first few turns, your elemental opponent has control of the center. And the mogi is sitting in the opposite corner from you, you can't reach him. The change means he has to stick around the base where you're creating creatures - which will probably end up being the fighting ground. I'm ok with this.

I would love to see the salamander have the same change. As he stands, he still needs to be balanced with the others. Possibly, give him 1HP - if the prevailing strategy is to hide him as far away as possible, then if your scouts find him you want to be able to kill him in one go.

The Pantheon. Good idea in theory, I like that it doesn't level you up crazy fast. The problem is, it takes a turn now to change, and that maybe makes it too weak. If I need to cast manipulation, I need to do it now, not after they've moved their guy. It has the same HP as the base buildings. I'm not sure why it costs more flux now. Maybe set it to 7?

Others, I'm ok with?

I agree with Zyco on Scorched Horizons. This is a late game move. Make it 3 domain, maybe give you 3X flux instead of 4X. That's still plenty.

I also agree with Zyco on a more fundamental level. Elemental domain has clearly seen the most 'play' in the tournaments, and it would be nice to see how other domains can compete.

_________________
-Minds


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 Post subject: Re: elemental snap point
 Post Posted: Mon Dec 01, 2008 10:53 pm 
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Joined: Tue Nov 04, 2008 12:05 am
Posts: 385
Location: South of Sanity
The pantheon I think took a real damning hit with this. Perhaps it should have been "pick two domains at time of casting and it can produce a total of one of either per round." then when you use it, it's gone for the round. I'm not at all fond of that change. As Z mentioned, it was a large part of what made the neutrals and dual-domain decks reasonable to play with.


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 Post subject: Re: elemental snap point
 Post Posted: Tue Dec 02, 2008 4:45 pm 
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Joined: Sat Nov 01, 2008 4:05 am
Posts: 137
Location: Cincinnati OH
the card i was mentioned is scorched horizons, i pulled one, and am going to do obscene things with it, and i like the comments on how it could be changed, this card is too good out of the gate, and putting a tripple domain cost will slow it down (well theoreticly, im still glaring at you vapor mahal)

Could pantheon provide Universal domain, it count as every domain, but only one amount, I don't know how you'd get it to work but on the current line of its evolution )or deveolution) that would be the best way to go about it, although it changes it to allow all domain decks.


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