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Enchantment discussion
http://thefarwilds.com/forum/viewtopic.php?f=4&t=418
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Author:  RedFlag [ Sun Dec 14, 2008 8:21 pm ]
Post subject:  Enchantment discussion

You shouldn't be able to have a player with more than one global enchantment of the same type in play at a time. For instance, three attritions, and you'll never be able to remove a building he controls. You'd run out of creatures first

Author:  Altren [ Sun Dec 14, 2008 11:16 pm ]
Post subject:  Re: Enchantment discussion

Use ranged units, spells and big dudes for it. And it's very hard to get all attritions. Or just create your building near enemy building and territory won't be captured any more.
So I totally disagree.

Author:  Zycomancer [ Mon Dec 15, 2008 3:01 am ]
Post subject:  Re: Enchantment discussion

I don't think there should be any such restriction.

Author:  MistStlkr [ Mon Dec 15, 2008 5:48 pm ]
Post subject:  Re: Enchantment discussion

While I always end up playing against the two-attrition army and don't even have the card, I agree that there should be no such restriction. It hurts, but it is not game breaking

Author:  RedFlag [ Mon Dec 15, 2008 5:50 pm ]
Post subject:  Re: Enchantment discussion

MistStlkr wrote:
While I always end up playing against the two-attrition army and don't even have the card, I agree that there should be no such restriction. It hurts, but it is not game breaking


It would be far less of an issue if there were more means of getting rid of global and local enchantments. As of now, there isn't much of a counter to them.

Author:  MistStlkr [ Mon Dec 15, 2008 5:53 pm ]
Post subject:  Re: Enchantment discussion

I would love to see more ways of dealing with globals too, but I don't think they should be restricted due to that lack.

Author:  RedFlag [ Mon Dec 15, 2008 7:36 pm ]
Post subject:  Re: Enchantment discussion

MistStlkr wrote:
I would love to see more ways of dealing with globals too, but I don't think they should be restricted due to that lack.


It's got to be an either/or. There should be some sort of counter to everything in the game, and an appropriate cost/consequence for that counter.

Author:  Sunyaku [ Tue Dec 16, 2008 12:37 am ]
Post subject:  Re: Enchantment discussion

I still firmly believe that there needs to be a common, neutral domain creature that can be sacrificed to destroy enchantments. You could make it a little pricy and fairly weak so that it's not too powerful, but it would still have a lot of much-needed utility.

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