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grug
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Post subject: Training Posted: Tue Dec 30, 2008 10:35 pm |
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Joined: Fri Mar 14, 2008 3:52 pm Posts: 97
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I'm thinking it too strong at start of the game. IMHO it must second domain or maybe reduce adding HP
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doiron
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Post subject: Re: Training Posted: Wed Dec 31, 2008 3:57 pm |
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Joined: Sun Nov 02, 2008 10:04 pm Posts: 348
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It's a good card sure, but it's MF's *only* buff card. A well-played bear strength or demonic surge can do just as much or more damage, for example. Not to mention, it's easily counter-able and usually doesn't last more than a few rounds. I would agree, however, that 4 hp boost is a bit much for the flux/domain.. 3 is more reasonable.
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Tryste
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Post subject: Re: Training Posted: Tue Jan 06, 2009 3:08 am |
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Joined: Sat Nov 01, 2008 7:14 am Posts: 89 Location: Victoria, BC
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Difference being that Training is permanent. It would only be equivalent if it added +1 attack for a round and healed for four.
Two flux for a 1/4 creature on the board. As stated in a different thread it seems like hp is undervalued across the board. Giving +1/+2 would be more appropriate since getting to two domain for MF is rather simple.
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