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Home Guard
http://thefarwilds.com/forum/viewtopic.php?f=4&t=538
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Author:  MistStlkr [ Thu Jan 15, 2009 12:52 am ]
Post subject:  Home Guard

Should they be changed to treat any base as home? Currently, idiots like me will play them around a grove using the Pantheon for domain and they die immediately.

Author:  Sunyaku [ Thu Jan 15, 2009 1:11 am ]
Post subject:  Re: Home Guard

LOL. Fail!

http://www.rocketboom.com/rb_08_oct_24/

Author:  Lala [ Thu Jan 15, 2009 4:16 am ]
Post subject:  Re: Home Guard

Definitely done that... once. (but I was also dumb enough to be all "where'd it go? what'd you do?"

Author:  Sunyaku [ Thu Jan 15, 2009 5:09 am ]
Post subject:  Re: Home Guard

About half the times that I do something stupid I stop and I say "Whoah, wait... is that a bug?" :-P

Author:  MistStlkr [ Thu Jan 15, 2009 7:06 am ]
Post subject:  Re: Home Guard

Nah, the worst part was that had you asked, I'd have SWORN that I had cast a Stone Mason.. I just wasn't paying attention. That said, I hadn't thought the Home Guard would have disappeared either...

Author:  Wicked [ Sat Apr 11, 2009 9:15 pm ]
Post subject:  Re: Home Guard

I have another problem with it. The wording on Home Guard says that the Home Guard will be destroyed if it is not within sight of a MF base at the end of turn. The problem I have is that we are not able to move Home Guards out of sight of a MF base. Sometimes one has to know when to sacrifice one self to save the community, and as such I demand the right to be able to give suicide missions to all of my troops if I feel that is what needs to be done. Home guards make lousy suicide troopers. I have chosen to boy-cot Home Guards.


~Wicked~

Author:  MistStlkr [ Sat Apr 11, 2009 11:23 pm ]
Post subject:  Re: Home Guard

This is true, but I have on occasion played while far too tired and used them in a dual domain deck, and cast them a different domain's base... at which point they stand there loyally for the duration of the round and promptly just disappear at the end before ever undimming. LOL erm... oops.

I've thought on occasion that the card should have been modified so they can guard any base you control if you are playing multiple domains.... but certainly they shouldn't be allowed to live such a pointless existence as the above example LOL

Author:  Agroagro [ Sun Apr 12, 2009 2:00 pm ]
Post subject:  Re: Home Guard

shame on you guys for orderin your home gaurd to death.

MF isnt DL you know....

Author:  raptorus [ Tue May 26, 2009 2:38 pm ]
Post subject:  Re: Home Guard

maybe make them:
if they cant see a MF domain they attack is 0 and hp is 1
and not killing them

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