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doiron
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Post subject: Morph Posted: Mon Jan 19, 2009 4:02 am |
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Joined: Sun Nov 02, 2008 10:04 pm Posts: 348
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Morph seems to have a flux cost of just the transformation cost and doesn't factor in the free heal it currently provides as well. Taking a dead creature, changing it into a bigger (usually bader) creature and giving it a full heal seems very cheap for 3 flux.
I'd say either increase the flux cost to 5, or give the post-morph creature the same health deficit as the starting creature (either by saying it was down 3 hp before, it'll be down 3 hp after or as a percent change; first being easier to implement).
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mindstheatre
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Post subject: Re: Morph Posted: Mon Jan 19, 2009 4:03 am |
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Joined: Sat Nov 01, 2008 4:29 pm Posts: 254
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I was honestly thinking of posting this myself. I concur whole-heartedly, and I never agree with nerfing cards.
_________________ -Minds
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cylone
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Post subject: Re: Morph Posted: Sun Jan 25, 2009 6:18 pm |
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Joined: Thu Dec 11, 2008 3:00 pm Posts: 124
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Certainly should be! This card is way too cheap for what it does, its almost as bad as Drain Blood.
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